- #1
yc90
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can anyone explain to me wad is the angle of projection of a projectile motion for the longest range with wind resistance?
x = Vo*Cos(θ)*t
y = Vo*Sin(θ)*t + .5*g*t^2
t = 2*Vo*Sin(θ)/g
x = 2*Vo^2*Cos(θ)*Sin(θ)/g
x' = (2 * Vo^2)(cos^2(θ) - Sin^2(θ))
x' = (2 * Vo^2)(1 - 2 * Sin^2(θ))
0 = (1 - 2 * Sin^2(θ))
θ = 45 degrees
F = α * v
a = α * v / m
a = Β * v
d2y/dt2 = g + Β*dy/dt
d2y/dt2 - Β*dy/dt = g
y = C1 *e^(Βt) + C2*t*e^(Βt)
y(0) = 0
y'(0) = Vo*Sin(θ)
0 = C1 *e^(Β*0) + C2*0*e^(Β*0)
C1 = 0
y = C2*t*e^(Βt)
y' = C2*(t*Β*e^(Β*t) + e^(Βt))
C2 = Vo*Sin(θ)
Yh = Vo*Cos(θ)*t*e^(Β*t)
d2y/dt2 - Β*dy/dt = g
Yp = A*t
Yp' = A
Yp'' = 0
d2y/dt2 - Β*dy/dt = g
0 - Β*A = g
A = -g/Β
Yp = -g*t/B
y = Yp + Yh
[B]y = -g*t/B + Vo*Sin(θ)*t*e^(B*t)[/B]
d2x/dt2 = -Β*dx/dt
d2x/dt2 + Β*dx/dt= 0
x = C1 *e^(-Βt) + C2*t*e^(-Βt)
x(0) = 0
x'(0) = Vo*Cos(θ)
C1 = 0
C2 = Vo*Cos(θ)
x = Vo*Cos(θ)*t*e^(-B*t)
[B][SIZE="4"]y = -g*t/B + Vo*Sin(θ)*t*e^(B*t)
x = Vo*Cos(θ)*t*e^(-B*t)[/SIZE][/B]
0 = -g*t/B + Vo*Sin(θ)*t*e^(B*t)
t = ln(g/(B*Vo*Sin(θ)))/B
x = Vo * Cos(θ) * ln(g/(B*Vo*Sin(θ)))/B * e^(-ln(g/(B*Vo*Sin(θ))))
x' = -((e^-ln[(g Csc[θ])/(B*Vo)]*Vo*Cos[θ]*Cot[θ])/B) + (e^-ln[(g Csc[θ])/(B*Vo)]*Vo*Cos[θ]*Cot[θ]*ln[e]*ln[(g*Csc[θ])/(B*Vo)])/B - (e^-ln[(g Csc[θ])/(B*Vo)]*Vo*ln[(g*Csc[θ])/(B*Vo)]*Sin[θ])/B
0 = Cos[θ]*Cot[θ] + Cos[θ]*Cot[θ]*ln[(g*Csc[θ])/(B*Vo)]) - ln[(g*Csc[θ])/(B*Vo)]*Sin[θ]
Thats interesting, I never knew that :)lzkelley said:The force of air resistance starts out approximately linearly (as swraman used), and is a good approx for small-medium object at low-medium speeds. For larger objects and higher speeds the resistance goes approximately as a (~)square of the velocity (i totally can't remember the details by i think the exact value of the exponent varies with the shape of the object??), and finally begins to level out asymptotically (this comes from fluid approximations where a fairly large enveloped develops around the projectile shielding it from air resistance).
Projectile motion with wind resistance is a type of motion in which an object is launched or thrown into the air and is affected by the force of gravity and the force of air resistance, or drag. This type of motion is commonly seen in activities such as baseball, football, and even in the trajectory of a bullet.
Wind resistance, or drag, is a force that opposes the motion of an object through air. This force increases as the speed of the object increases. In projectile motion, wind resistance acts in the opposite direction of the object's motion, slowing it down and altering its trajectory.
The amount of wind resistance in projectile motion is affected by several factors, including the shape and size of the object, the speed and direction of the wind, and the density of the air. Objects with larger surface areas and higher velocities will experience more wind resistance than smaller, slower objects.
Wind resistance can be calculated using the formula Fd = 0.5 * ρ * v^2 * Cd * A, where Fd is the drag force, ρ is the density of the air, v is the velocity of the object, Cd is the drag coefficient (which depends on the shape of the object), and A is the cross-sectional area of the object.
To minimize the impact of wind resistance on projectile motion, objects can be designed with streamlined shapes to reduce their surface area and decrease the drag coefficient. Additionally, launching the object at a lower angle and with a higher initial velocity can also help counteract the effects of wind resistance.