Projectile Problem: Finding Max Range & Height, Time to Reach Ground

  • Thread starter John 123
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In summary: y0=the height the projectile is fired from, y_0 is the height of the projectile at the time it is fired.
  • #1
John 123
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Homework Statement


A projectile is fired from a height of
[tex]
y_0
[/tex]
ft above a level terrain,with a velocity of
[tex]
v_0
[/tex]
and at an angle
[tex]
\alpha
[/tex]
with the horizontal.
Find
a. The equation of the particle's path.
I have solved this:
[tex]
y=y_0+(\tan\alpha)x-\frac{g(\sec^2\alpha)}{2(v_0)^2}x^2
[/tex]
b.It's horizontal range-take the x-axis on ground level.
I have also solved this as the horizontal range is found from setting y=0
this leads to a quadratic in x and taking the positive root gives the range.
c. It's maximum height.
Again I have solved this by setting dy/dx =0
Finally
[tex]
y_{max}=y_0+\frac{v_0^2\sin^2\alpha}{2g}
[/tex]
d. When will it reach the ground?
Again I have solved this.
[tex]
t=\frac{range}{v_0\cos\alpha}
[/tex]
The denominator is the horizontal component of vo.
IT IS THE NEXT PART THAT I CANNOT SOLVE.
e. What is the value of alpha that will make the range a maximum?
John


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  • #2
Hi John! :smile:
John 123 said:
Find
a. The equation of the particle's path.
I have solved this:
[tex]
y=y_0+(\tan\alpha)x-\frac{g(\sec^2\alpha)}{2(v_0)^2}x^2
[/tex]
b.It's horizontal range-take the x-axis on ground level.
I have also solved this as the horizontal range is found from setting y=0
this leads to a quadratic in x and taking the positive root gives the range.

IT IS THE NEXT PART THAT I CANNOT SOLVE.
e. What is the value of alpha that will make the range a maximum?

ok, what is the range that you found, and that you now have to maximise?
 
  • #3
In part (d) what is "range"? The given quantities are v0, α and y0. Unless you assume that the projectile returns to the same height y0, you will not be able to proceed. If this assumption is valid, take y0=0 and proceed as tiny-tim suggests. But you do need to find an expression for the range in terms of the given quantities.
 
  • #4
OK the range is obtained by setting y=0.
This leads to the following quadratic in x.
[tex]
\frac{g\sec^2\alpha}{2v_0^2}x^2-(\tan\alpha)x-y_0=0
[/tex]
This leads to a complicated expression in x the positive root of which is the range.
The problem now is finding
[tex]
\frac{dx}{d\alpha}
[/tex]
and setting it to zero to find the value of alpha to make x a maximum.
John
 
  • #5
First off set y0 = 0. Then re-express all trig functions with sines and cosines. Then it should be obvious to you what's going on.
 
  • #6
With yo=0
[tex]
x=\frac{v_0^2}{g}\sin2\alpha
[/tex]
Then with
[tex]
\frac{dx}{d\alpha}=0
[/tex]
[tex]
\frac{2v_0^2}{g}\cos2\alpha=0
[/tex]
This gives
[tex]
\alpha=\pi/4
[/tex]
However how do we solve this problem to include y0.
The book answer to this question is:
[tex]
\sin\alpha=\frac{v_0}{\sqrt(2(v_0^2+gy_0))}
[/tex]
 
  • #7
First you need to solve the equation you have with y=0
[tex]

0=y_0+(\tan\alpha)x-\frac{g(\sec^2\alpha)}{2(v_0)^2}x^2

[/tex]

for x. The larger of the two values is the range (Why?). Then, as tiny-tim said, maximize that function.
 
  • #8
Hi kuruman! :smile:
kuruman said:
First off set y0 = 0. Then re-express all trig functions with sines and cosines. Then it should be obvious to you what's going on.

I think you meant set y = 0. :wink:

But using sec2 = tan2 + 1 is probably easier. :smile:
 
  • #9
I have set y=0
Then the equation is:
[tex]
\frac{g\sec^2\alpha}{2v_0^2}x^2-(\tan\alpha)x-y_0=0
[/tex]
Now need to express x explicitly in terms of alpha, then find dx/d(alpha)
then equate
[tex]
\frac{dx}{d\alpha}=0
[/tex]
The equation is a quadratic in x and the roots are complicated and finding dx/d(alpha) is the problem?
John
 
  • #10
John 123 said:
The equation is a quadratic in x and the roots are complicated …

… and the day is long :redface:, and the wages are small :redface:

get on with it! :rolleyes:
 
  • #11
Y0 is the initial distance? from what?

what is y0
 
  • #12
[tex]
y_0
[/tex]
is the height above ground level from which the projectile is fired.
John
 

FAQ: Projectile Problem: Finding Max Range & Height, Time to Reach Ground

What is a projectile?

A projectile is an object that is launched into the air and moves along a curved path due to the force of gravity.

What is the maximum range of a projectile?

The maximum range of a projectile is the farthest distance it can travel in the horizontal direction before it hits the ground.

How do you find the maximum height of a projectile?

To find the maximum height of a projectile, you can use the formula h = (v02sin2(θ))/2g, where h is the maximum height, v0 is the initial velocity, θ is the launch angle, and g is the acceleration due to gravity.

What is the time it takes for a projectile to reach the ground?

The time it takes for a projectile to reach the ground can be found using the formula t = (2v0sin(θ))/g, where t is the time, v0 is the initial velocity, θ is the launch angle, and g is the acceleration due to gravity.

What factors affect the trajectory of a projectile?

The factors that affect the trajectory of a projectile include the initial velocity, launch angle, air resistance, and the force of gravity. Other factors such as wind, altitude, and the shape of the object can also have an impact.

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