Projection of area onto a plane

In summary, the conversation discusses the concept of projecting an area onto a plane, with specific example cases given. The ratio of areas is shown to be equal to the direction cosine between the unit normal vector and the axis onto which it is being projected. This concept is demonstrated through the use of geometry and trigonometry.
  • #1
ptd-
6
0
This problem refers specifically to http://books.google.com/books?id=W9...ss components on an arbitrary plane"&f=false".

The text comments that Area BOC = Projection of area ABC on the yz plane, and that this equals the area of ABC times the direction cosine in the x-direction of the normal vector to the plane, and so on for the other faces.

Similarly, http://books.google.com/books?id=Gl...ss components on an arbitrary plane"&f=false" states that "it can be seen" that the ratio of areas Ax/A = nx, etc.

I'm looking for a mathematical verification that this is true. Most likely because it is a math issue, the authors deemed the explanation unecessary in a solid mechanics text. My linear algebra background is pretty weak, so you may need to include some fundamentals in order for me to follow.

Thanks in advance.
 
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  • #2
One way to understand it is to look at the two dimensional case. Project a line segment in the xy plane onto the x (or y) axis and compare the length of the original segment to its projection. This is an exercise in elementary trigonometry. The problem you are asking about is an immediate 3-d analog.
 
  • #3
I understand the length ratio of the projection of a line onto an axis is the direction cosine (cos of angle between line and the axis).

In fact for this case, the unit normal vector to the plane has a projected length nx along the x-axis.

I just don't see how that logic extends to these triangular areas. The value nx is the direction cosine between the unit normal vector and x-axis, whereas here we are projecting a planar area normal to that vector onto the yz plane.
 
  • #4
Perhaps I might rephrase my previous post.

Wouldn't the immediate 3-d analog to the projection of a line segment in 2-d space onto an axis (essentially the dot product with a unit vector along the axis) simply be the dot product of a line in 3-d space (i.e. a vector in 3-d) onto another vector (say unit vector along one of the 3 axes) in 3-d?

Now I've done projections of lines onto lines, and lines onto planes. But I haven't found much literature on projecting plane areas onto other planes.

...

Incidentally I have found a way to prove that the ratio Ax/A = nx.

Let (see figure 1.6 in link 1):

V = volume of the tetrahedron OABC
A = area of face ABC
Ax = area of face OBC
OA = length of line from origin to vertex A
ON = length of line from origin to point of intersect on face ABC, traveling normal to the face ABC
a = angle between ON & OA

V = 1/3*A*ON = 1/3*Ax*OA
noting the volume formula for a tetrahedron

thus Ax/A = ON/OA = cos(a)
due to right triangle OAN

noting that this is the same angle that gives the direction cosine of the normal vector to the plane
cos(a) = nx = Ax/A


I arrive at the conclusion by simple visual inspection of the geometry and I would still like to see it demonstrated how an alternate solution can be related to the concept of "projection".
 
  • #5
Hi ptd! :smile:

Imagine two planes, one horizontal.

They meet in a line. On the sloping plane, draw a rectangular grid of lines parallel to that line and perpendicular to it.

Drop perpendiculars from that grid onto the horizontal plane.

Obviously, that will also be a rectangular grid, and the "perpendicular" lines will be the same distance apart on both planes.

But the "parallel" lines will be closer, by a factor of the cosine of the angle between any pair of them (you know how to prove that! :wink:).

So the rectangular grid by which we measure areas on the horizontal plane (using both the intuitive definition of area and the rigorous definition) is squashed by that cosine factor in one direction only, and accordingly all areas are squashed by the same factor. :smile:
 
  • #6
Thank you! clear as day now.
 

FAQ: Projection of area onto a plane

What is the projection of area onto a plane?

The projection of area onto a plane is a method of representing a three-dimensional object or surface onto a two-dimensional plane. This is often used in cartography, where the curved surface of the Earth is projected onto a flat map.

How is the projection of area onto a plane calculated?

The specific method for calculating the projection of area onto a plane depends on the type of projection being used. However, most projections involve mathematical formulas that take into account the shape and size of the object being projected, as well as the curvature of the plane onto which it is being projected.

What are some common types of projections used for mapping?

Some common types of projections used for mapping include the Mercator projection, the Robinson projection, and the Peters projection. Each of these projections has its own strengths and weaknesses in terms of accurately representing areas and distances on a map.

What are some potential distortions that can occur in a projected map?

One common distortion that can occur in a projected map is shape distortion, where the shapes of objects are distorted in order to accurately represent their size and location on the map. Other distortions can include distance distortion, where distances between objects may appear distorted, and direction distortion, where the angle or direction of objects may not be accurately represented.

How is the projection of area onto a plane used in other fields besides cartography?

The projection of area onto a plane is not just limited to cartography, but it is also used in fields such as engineering, architecture, and geology. In these fields, projections are commonly used to represent three-dimensional objects or surfaces onto a two-dimensional plane in order to analyze and make predictions about their properties and behavior.

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