Proving Regularity of M(s,t) and Deriving the Unit Normal Vector Field N(s,t)

  • MHB
  • Thread starter Poirot1
  • Start date
  • Tags
    Frame
In summary: M/∂s = y'(s) + tb'(s) and ∂M/∂t = b(s) Therefore, we need to show that N(s,t) · (∂M/∂s x ∂M/∂t) = 0. Using the cross product from earlier, we get: N(s,t) · (∂M/∂s x ∂M/∂t) = N(s,t) · (y'(s) x b(s) - tτu(s)) = N(s,t) · (y'(s) x b(s)) - N(s,t) · (tτu(s))
  • #1
Poirot1
245
0
let y:R^3->R^2 unit speed curve of nonvanishing curvature and let its scalar curvature,torsion and Frenet frame be denoted κ, τ and [u,n,b] respectively. You may aassume the frenet formulae are true.

Let M(s,t)=y(s) +tb(s).

1)Show that M is regular surface.

Partial derivatives are y'(s)+tb'(s) and b(s). I have to show the cross product is zero.
I get that it's equal to b x (u-τn). I think this is probably non zero but the next question is 2)show that the unit normal vector field is

N(s,t)= $-\frac{n+tτu}{(1+t^{2}τ^{2})^{0.5}}$, which I cannot derive.


 
Last edited:
Physics news on Phys.org
  • #2


To show that M is a regular surface, we need to show that the partial derivatives ∂M/∂s and ∂M/∂t are linearly independent at every point on M.

∂M/∂s = y'(s) + tb'(s) and ∂M/∂t = b(s)

To show linear independence, we need to show that the cross product of these two vectors is non-zero.

∂M/∂s x ∂M/∂t = (y'(s) + tb'(s)) x b(s)

Using the Frenet formulas, we can rewrite b'(s) as -κn(s) - τu(s).

∂M/∂s x ∂M/∂t = (y'(s) - κb(s) - tτn(s)) x b(s)

Using the properties of cross product, we get:

∂M/∂s x ∂M/∂t = y'(s) x b(s) - κ(b(s) x b(s)) - tτ(n(s) x b(s))

Since b(s) is a unit vector, b(s) x b(s) = 0. Also, n(s) x b(s) = u(s) by the Frenet formulas.

Therefore, ∂M/∂s x ∂M/∂t = y'(s) x b(s) - tτu(s)

Since y'(s) and b(s) are orthogonal unit vectors, their cross product is also a unit vector perpendicular to both of them. Therefore, y'(s) x b(s) ≠ 0.

Hence, we have shown that ∂M/∂s x ∂M/∂t ≠ 0, which means that ∂M/∂s and ∂M/∂t are linearly independent and M is a regular surface.

To show that the unit normal vector field is N(s,t)= $-\frac{n+tτu}{(1+t^{2}τ^{2})^{0.5}}$, we need to show that it is perpendicular to the tangent plane of M at every point.

The tangent plane of M at a point (s,t) is spanned by the vectors ∂M/∂s and ∂M/
 

FAQ: Proving Regularity of M(s,t) and Deriving the Unit Normal Vector Field N(s,t)

What is the purpose of proving regularity of M(s,t) and deriving the unit normal vector field N(s,t)?

The purpose of proving regularity of M(s,t) and deriving the unit normal vector field N(s,t) is to establish the smoothness and regularity of a surface represented by the parametric equations M(s,t) and to determine the direction of the surface's normal vector at any given point.

What is the definition of regularity in the context of surfaces?

In the context of surfaces, regularity refers to the smoothness and continuity of the surface. A regular surface is one that has a well-defined tangent plane at every point and has no abrupt changes or singularities.

What are the key steps in proving the regularity of M(s,t) and deriving the unit normal vector field N(s,t)?

The key steps in proving the regularity of M(s,t) and deriving the unit normal vector field N(s,t) include finding the partial derivatives of M(s,t), calculating the first and second fundamental forms, and using these forms to determine the Gaussian and mean curvatures. From there, the unit normal vector field can be derived using these curvatures.

Why is it important to establish the regularity of a surface?

Establishing the regularity of a surface is important because it allows us to accurately describe and analyze the surface's properties and behavior. It also enables us to use various mathematical tools and techniques to further study and understand the surface.

What are some real-world applications of proving regularity of M(s,t) and deriving the unit normal vector field N(s,t)?

Proving regularity of M(s,t) and deriving the unit normal vector field N(s,t) has many real-world applications in fields such as computer graphics, computer-aided design, and engineering. It is used to model and analyze surfaces in 3D environments, such as in video games, animations, and virtual reality simulations. It is also used in designing and analyzing complex structures and objects in engineering and architecture.

Similar threads

Back
Top