- #36
zinq
- 399
- 119
Yes, switching the endpoints of the normal D1-bundle to Boy's immersion everts the "sphere" ... but only after you have used a regular homotopy to get the sphere from the standard embedding to Boy's surface in the first place — that's the hard part!
But yes, for a long time the most common sphere eversion was to a middle stage that is like 4/3 of the Boy's immersion, with fourfold instead of threefold symmetry. That's the one depicted in Nelson Max's groundbreaking computer graphics animation of that eversion.
But yes, for a long time the most common sphere eversion was to a middle stage that is like 4/3 of the Boy's immersion, with fourfold instead of threefold symmetry. That's the one depicted in Nelson Max's groundbreaking computer graphics animation of that eversion.