- #1
Sly_Raccoon
- 1
- 0
Hi All,
I Have a system which is supplying me with quaternions, working in opengl I am setting the orientation of a model to the quaternion I am given, and it is seen that all changes in pitch are shown as changes in rotation around the opengl x-axis (1 is left), all changes in roll are shown as changes in rotation around the opengl z axis (1 is out of the screen) and all changes in yaw are shown as changes in rotation around the opengl y-axis (1 is up).
is there a way to convert this rotation around a fixed axis system to a rotation around a rotating axis system?
Regards.
Graham
I Have a system which is supplying me with quaternions, working in opengl I am setting the orientation of a model to the quaternion I am given, and it is seen that all changes in pitch are shown as changes in rotation around the opengl x-axis (1 is left), all changes in roll are shown as changes in rotation around the opengl z axis (1 is out of the screen) and all changes in yaw are shown as changes in rotation around the opengl y-axis (1 is up).
is there a way to convert this rotation around a fixed axis system to a rotation around a rotating axis system?
Regards.
Graham