- #1
cardboard_box
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- TL;DR Summary
- TL;DR: need helping clearing up some things about how momentum can "cause" a force as well as how the normal force and friction may relate to it (with examples)
DISCLAIMERS: if at any point in the text I state something wrong please do mention and correct how it will effect the rest of the arguments.
examples 1 and 2 are mainly to build up to the more important example 3 while allowing you to see if I made any wrong statements about the interactions before that.
with each of those examples the main point is *why* does a variable do what it does and *how* is it proportional.
while I know that friction and the normal force aren't dependent on surface area, I don't fully get it, wouldn't more surface area = more electrons pushing back = more friction/normal force?
example 1:
Lets say that I got 2 cubes which we will call cube 1 and cube 2, floating in a vacuum, I know the mass of both cubes as well as the velocity (and assume the velocity of cube 2 is 0 for simplicity) and whatever other parameters you may need to know (do mention them in answers). when cube 1 collides with the stationary cube 2 there is an impulse which causes changes in each of their momentum, We know that this is likely due to the normal force, which is also what prevents cube 1 from simply phasing into cube 2 and not changing any momentum. since this is a vacuum if I do not change any of the variables and repeat these actions as many times as I want the results shouldn't change, from this we can infer there must be a way to calculate the final momentum of each cube based on the information we know alone (no looking at the impulse itself). I understand that this is just the coefficient of restitution, but how exactly could we calculate it? what information would we need and how would each of them effect the outcome?
example 2:
assuming you've read and understood the example before I'd like to ask the same question but a bit different, if the 2 cubes instead of smashing into one another and not phasing in each other due to the normal force, instead barely touched each other's side in tangential matter, there should be a force of friction but since the normal force is 0 would that mean they would simply not interact at all? if so assume we do put an equal force against each of them so that they do have friction between them, if that friction is static then the cubes should act just as they did in the first example, but if its kinetic it should slow down the objects during contact, but it shouldn't be able to inverse the momentum of cube 1. according to this interaction the momentum of the 2 objects shouldn't matter at all in this question, since friction isn't dependent on mass or velocity, but why? it makes sense that an object with more inertia moving faster should have a different effect of friction.
example 3:
now lets think about how we can do this tangentially, assume this time that I got a spinning wheel that will touches a projectile (could be any but I'll refer to a ball) also imagine we got a nice hood as in the picture bellow so that the ball can't just leave the moment a force is applied
also assume the wheel doesn't have to touch the projectile tangentially like in the diagram (but if you treat it one way or the other please do elaborate on why you chose the amount of compression you chose) and that the hood has some friction so that the ball also rolls against it due to the wheel pushing it (again if you have any insight on what hood friction differences do tell).
how would the surface collision like in example 2 work on a wheel (which has infinite sides) work? if I gave you a known projectile which you know everything about and told you to shoot it for me at x velocity, how would you change the wheel variables and why?
if anyone spots information I missed please tell, and thank you.
examples 1 and 2 are mainly to build up to the more important example 3 while allowing you to see if I made any wrong statements about the interactions before that.
with each of those examples the main point is *why* does a variable do what it does and *how* is it proportional.
while I know that friction and the normal force aren't dependent on surface area, I don't fully get it, wouldn't more surface area = more electrons pushing back = more friction/normal force?
example 1:
Lets say that I got 2 cubes which we will call cube 1 and cube 2, floating in a vacuum, I know the mass of both cubes as well as the velocity (and assume the velocity of cube 2 is 0 for simplicity) and whatever other parameters you may need to know (do mention them in answers). when cube 1 collides with the stationary cube 2 there is an impulse which causes changes in each of their momentum, We know that this is likely due to the normal force, which is also what prevents cube 1 from simply phasing into cube 2 and not changing any momentum. since this is a vacuum if I do not change any of the variables and repeat these actions as many times as I want the results shouldn't change, from this we can infer there must be a way to calculate the final momentum of each cube based on the information we know alone (no looking at the impulse itself). I understand that this is just the coefficient of restitution, but how exactly could we calculate it? what information would we need and how would each of them effect the outcome?
example 2:
assuming you've read and understood the example before I'd like to ask the same question but a bit different, if the 2 cubes instead of smashing into one another and not phasing in each other due to the normal force, instead barely touched each other's side in tangential matter, there should be a force of friction but since the normal force is 0 would that mean they would simply not interact at all? if so assume we do put an equal force against each of them so that they do have friction between them, if that friction is static then the cubes should act just as they did in the first example, but if its kinetic it should slow down the objects during contact, but it shouldn't be able to inverse the momentum of cube 1. according to this interaction the momentum of the 2 objects shouldn't matter at all in this question, since friction isn't dependent on mass or velocity, but why? it makes sense that an object with more inertia moving faster should have a different effect of friction.
example 3:
now lets think about how we can do this tangentially, assume this time that I got a spinning wheel that will touches a projectile (could be any but I'll refer to a ball) also imagine we got a nice hood as in the picture bellow so that the ball can't just leave the moment a force is applied
also assume the wheel doesn't have to touch the projectile tangentially like in the diagram (but if you treat it one way or the other please do elaborate on why you chose the amount of compression you chose) and that the hood has some friction so that the ball also rolls against it due to the wheel pushing it (again if you have any insight on what hood friction differences do tell).
how would the surface collision like in example 2 work on a wheel (which has infinite sides) work? if I gave you a known projectile which you know everything about and told you to shoot it for me at x velocity, how would you change the wheel variables and why?
if anyone spots information I missed please tell, and thank you.