- #1
skippy1729
The 4D triangulations are made up of a sequence of 3D triangulations or slices which are "glued" together with {4,1}, {1,4}, {3,2} and {2,3} 4-simplices. The {A,B} notation denotes A vertices on the time=1 slice and B vertices on the time=t+1 slice. The 3D triangulations are constrained to have the same topology (usually S3) and are made up of equilateral spatial tetrahedrons. So a tetrahedron at time=t forms the base of a {4,1} simplex with one point at time=t+1 and likewise a tetrahedron at time=t+1 forms the base of a {1,4} simplex with one point at time=t. The "gaps" are filled with the {3,2} and {2,3} simplices.
My first question is: Intuitively or algorithmically, how are these "gaps" filled with the {3,2} and {2,3} simplices? I would be happy with an explanation or a reference where it is clearly explained. My 4D geometric intuition is severely challenged.
Second question: There are three or so research centers where CDT is studied. All of their "experiments" are based on numerical simulations. Is any of the simulation source code "open source" or is it all proprietary.
Thanks, Skippy
My first question is: Intuitively or algorithmically, how are these "gaps" filled with the {3,2} and {2,3} simplices? I would be happy with an explanation or a reference where it is clearly explained. My 4D geometric intuition is severely challenged.
Second question: There are three or so research centers where CDT is studied. All of their "experiments" are based on numerical simulations. Is any of the simulation source code "open source" or is it all proprietary.
Thanks, Skippy