- #1
Dhl
- 5
- 0
hi!
i've been pondering about rotational motion (of a rigid body). I've been doing some internet research on it, but i have some trouble putting things together...
i want to apply forces on the particle parts of a body. one website told me that when you know the axis of rotation, you compute r (the shortest distance between the particle and the axis), then the torque is t = r X F (F being the force). i also learned that motion of a rigid body can be expressed as linear motion + rotation about the center of mass (CM), so i assume that any rotational axis will go through CM.(correct me if I'm wrong so far...)
can i just set r=CMP (vector from CM to the particle)? if this is not correct, i wonder how i could know the axis of rotation *before* i know the torque...
i've been pondering about rotational motion (of a rigid body). I've been doing some internet research on it, but i have some trouble putting things together...
i want to apply forces on the particle parts of a body. one website told me that when you know the axis of rotation, you compute r (the shortest distance between the particle and the axis), then the torque is t = r X F (F being the force). i also learned that motion of a rigid body can be expressed as linear motion + rotation about the center of mass (CM), so i assume that any rotational axis will go through CM.(correct me if I'm wrong so far...)
can i just set r=CMP (vector from CM to the particle)? if this is not correct, i wonder how i could know the axis of rotation *before* i know the torque...