- #1
Sisko
- 3
- 1
Hi guys, something has been bugging me for a while now and I thought I’d just ask it here in the hope someone can explain it to me.
Ever since Elon Musk brought it up, I’ve been thinking about the simulation theory (I know it’s not his original idea, it’s just the event that brought it to my attention). One of the things that really got me is when I thought about what limitations in a simulation would mean for the inhabitants, which basically brought me to quantum mechanics. When I look at things like the double slit experiment and quantum tunneling, it really fits nicely with a theory where the world around us has a default resolution and can locally increase fhe resolution when measurements at quantum level require it. Using functions (like wave functions) on a larger scale to save computational resources and only using additional resources when needed (due to an observer) seems to make total sense to me where QM without such an additional explanation makes no sense to me. Quantum tunneling for instance seems to me like the rendering of two bodies in a low resolution which causes them to overlap (think about low res games where this also happens). In the low res it would look like certain pixels have passed certain boundaries, but if a high res rendering of the full motion was created it would never appear so. The parallel here would be that an observed particle with a collapsed wave function would not tunnel as opposed to its low res cousin.
I’ve been googling things here and there but have not really found this idea to be properly looked at in a paper. Since I’m very novice at QM I assume there is some huge mistake in my understanding of these QM phenomena which will be fhe reason why physicists don’t really entertain this simulation theory linked to QM. My hope is you guys can tell me what’s wrong with my reasoning.
Thank you very much in advance.
Ever since Elon Musk brought it up, I’ve been thinking about the simulation theory (I know it’s not his original idea, it’s just the event that brought it to my attention). One of the things that really got me is when I thought about what limitations in a simulation would mean for the inhabitants, which basically brought me to quantum mechanics. When I look at things like the double slit experiment and quantum tunneling, it really fits nicely with a theory where the world around us has a default resolution and can locally increase fhe resolution when measurements at quantum level require it. Using functions (like wave functions) on a larger scale to save computational resources and only using additional resources when needed (due to an observer) seems to make total sense to me where QM without such an additional explanation makes no sense to me. Quantum tunneling for instance seems to me like the rendering of two bodies in a low resolution which causes them to overlap (think about low res games where this also happens). In the low res it would look like certain pixels have passed certain boundaries, but if a high res rendering of the full motion was created it would never appear so. The parallel here would be that an observed particle with a collapsed wave function would not tunnel as opposed to its low res cousin.
I’ve been googling things here and there but have not really found this idea to be properly looked at in a paper. Since I’m very novice at QM I assume there is some huge mistake in my understanding of these QM phenomena which will be fhe reason why physicists don’t really entertain this simulation theory linked to QM. My hope is you guys can tell me what’s wrong with my reasoning.
Thank you very much in advance.