Skateboard Ramp Kinematics Practice Problem

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In summary, the conversation discusses a problem in which a skateboarder shoots off a ramp with a given velocity and angle, and the question asks to determine the highest point reached and horizontal distance at that point. The calculations and final answers are provided, and the person asking for help confirms that they all agree with the provided answers.
  • #1
jehan4141
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This is an even problem with no solution provided. My quiz is Monday. Could somebody check this practice problem for me?

A skateboarder shoots off a ramp with a velocity of 6.6 m/s, directed at an angle of 58° above the horizontal. The end of the ramp is 1.2 m above the ground. Let the x-axis be parallel to the ground, the +y direction be vertically upward, and take as the origin the point on the ground directly below the top of the ramp.


(a) How high above the ground is the highest point that the skateboarder reaches?
(b) When the skateboarder reaches the highest point, how far is this point horizontally from the end of the ramp?


Vo = 6.6 m/s
Voy = Vosin58 = 6.6sin58
Vox = Vocos58 = 6.6cos58

Vy = 0 m/s at the highest point

Vy2 = Voy2 + 2ay
y = ( Vy2 - Voy2 ) / 2a
y = [0 - (6.6sin58)2] / (2*-9.8)
y = 1.598353244 m

y + 1.2 = 2.798 m

VFy = 0 m/s
Voy = 6.6sin58

VFy = Voy + at
t = ( VFy - Voy ) / a
t = ( 0 - 6.6sin58 ) / -9.8
t = 0.5711344321 s

Vx = x/t
x = Vxxt = (6.6cos58)(0.5711344321)
x = 1.997 m
 
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  • #2
They all agree with my answers.
 
  • #3
Thank you!
 

Related to Skateboard Ramp Kinematics Practice Problem

1. What is 2-dimensional kinematics?

2-dimensional kinematics is the study of motion in two dimensions, or in other words, motion that occurs in both the x and y directions. It involves analyzing the position, velocity, and acceleration of an object in two dimensions.

2. How is 2-dimensional kinematics different from 1-dimensional kinematics?

The main difference between 2-dimensional and 1-dimensional kinematics is that 2-dimensional kinematics takes into account motion in both the x and y directions, while 1-dimensional kinematics only considers motion in one direction. This makes 2-dimensional kinematics more complex, as it involves vector quantities and vector operations.

3. What are the key equations used in 2-dimensional kinematics?

The key equations used in 2-dimensional kinematics are the equations for position, velocity, and acceleration in both the x and y directions. These include: x = x0 + v0xt + 1/2at2, y = y0 + v0yt + 1/2at2, vx = v0x + at, vy = v0y + at, and ax = ay = 0 (for constant acceleration).

4. What is projectile motion?

Projectile motion is a type of 2-dimensional motion in which an object is launched into the air and moves along a curved path under the influence of gravity. This type of motion is commonly seen in activities such as throwing a ball or shooting a projectile.

5. How is 2-dimensional kinematics used in real life?

2-dimensional kinematics is used in various fields such as physics, engineering, and sports. It is used to analyze and predict the motion of objects, such as predicting the trajectory of a projectile or designing a roller coaster. It is also used in motion capture technology for animation and special effects in movies and video games.

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