Solve Vector Problems: Scalar Product, Perpendicularity & Distance

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The summary of the conversation is that the individual needs help with various mathematical problems involving vectors, including calculating scalar products, finding angles and directions, and writing parametric equations. They also need clarification on how to solve questions regarding perpendicular, parallel, and unit vectors. In summary, the conversation covered a range of vector-related topics and their corresponding solutions.
  • #1
vorcil
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I need help in knowing how to solve these, i'd put down how in the next post

1:scalar product of two vectors: (1,2,-2) and (1,-2,2)

2. One of: “If non-zero vectors x and y are perpendicular, then”
“If non-zero vectors x and y are parallel, then”
“If x is a unit vector with same direction and sense as y, then”
a) x = y, b) x = ky for some scalar k, c) x = y / |y|, d) x . y = 0, e) x . y = 1

3. Find cosθ, where θ is the angle between a = (1, 2, 4) and b = (4, –2, 1).

4. Write down a parametric equation of a given straight line.

5. A direction perpendicular to the plane 2x – y + z = 9 is:
a) (2x, –y, z), b) (4, 0, 1), c) (1, 1, –1), d) (2, –1, 1).

6. If the plane 5x + y – 3z = k contains the point (1, 4, 2) then k = ?

7. The line x = (–1, 2, 4) + t(5, 1, 0) meets the plane y = 0 at the point (?, 0, ?).

8. The projection of the vector (4, 0, 7) onto the direction (–1, –2, 2) is ?

9. The distance from the point (1, 2, –5) to the plane 2x + y – 2z = 8 is ?

10. Find the speed of a particle at a given time, given the position vector as a function of time.
 
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  • #2
1: 1,2,-2 * 1,-2,2
1 -4 -4 = -7? is that how you find the scalar product of those two vectors?

how do i do number 2:??

3: find cos angle between the two vectors
2,3,2 & 2,-2,3
a & b
a.b = 4
squareroot 17 * square root of 17

so it's cos theta = 4/17
 
  • #3
4: direction vector (1,1,-2) point on line (1,-2,2)

the equation would be, X=(1,-2,2) + t(1,1,-2)?
which is the same as
(1+t, -2+t, 2-2t)?
 
  • #4
5. A direction perpendicular to the plane 2x – y + z = 9 is:
a) (2x, –y, z), b) (4, 0, 1), c) (1, 1, –1), d) (2, –1, 1).
 
  • #5
vorcil said:
1: 1,2,-2 * 1,-2,2
1 -4 -4 = -7? is that how you find the scalar product of those two vectors?
Looks good to me!
vorcil said:
how do i do number 2:??
I don't understand the problem statement. There are three "if" conditions, and then a bunch of choices for possible conclusions. I would say that each of those three "if" conditions matches one of the conclusions a), b), c), d), or e). Is that what you're supposed to answer? Three choices?
vorcil said:
3: find cos angle between the two vectors
2,3,2 & 2,-2,3
a & b
a.b = 4
squareroot 17 * square root of 17

so it's cos theta = 4/17
Yup!
 
  • #6
vorcil said:
4: direction vector (1,1,-2) point on line (1,-2,2)

the equation would be, X=(1,-2,2) + t(1,1,-2)?
which is the same as
(1+t, -2+t, 2-2t)?
I'll buy that.
 
  • #7
belliott4488 said:
Looks good to me!

I don't understand the problem statement. There are three "if" conditions, and then a bunch of choices for possible conclusions. I would say that each of those three "if" conditions matches one of the conclusions a), b), c), d), or e). Is that what you're supposed to answer? Three choices?
Yup!


The things i gave above are what the questions I'm going to be given are based upon,
So i'll be given a question about

One of:
“If non-zero vectors x and y are perpendicular, then”
“If non-zero vectors x and y are parallel, then”
“If x is a unit vector with same direction and sense as y, then”

a) x = y,
b) x = ky for some scalar k,
c) x = y / |y|,
d) x . y = 0,
e) x . y = 1

so if it's the first one
“If non-zero vectors x and y are perpendicular, then”
what would i put for those awnsers a,b,c,d,e

“If non-zero vectors x and y are parallel, then”
what'd i put?

“If x is a unit vector with same direction and sense as y, then”
 
  • #8
The projection of the vector (4, 0, 7) onto the direction (–1, –2, 2) is

Directions' D^ = (1/3)*(-1,-2,2)
so 4*-1, 0*-2, 2*7) scalar product of those vectors divided by 3?

awnser is 10/3?
 
  • #9
vorcil said:
The things i gave above are what the questions I'm going to be given are based upon,
So i'll be given a question about

One of:
“If non-zero vectors x and y are perpendicular, then”
“If non-zero vectors x and y are parallel, then”
“If x is a unit vector with same direction and sense as y, then”

a) x = y,
b) x = ky for some scalar k,
c) x = y / |y|,
d) x . y = 0,
e) x . y = 1

so if it's the first one
“If non-zero vectors x and y are perpendicular, then”
what would i put for those awnsers a,b,c,d,e

“If non-zero vectors x and y are parallel, then”
what'd i put?

“If x is a unit vector with same direction and sense as y, then”

FIGURED it out

if it's perpendicular
x.y = 0

if it's parallel
x = Ky

for some unit vector with the same direction and sense as y
x^ = y / | y |
since they are the same, x^ = y^ and x^ = x/ | x |
 

FAQ: Solve Vector Problems: Scalar Product, Perpendicularity & Distance

What are vectors?

Vectors are mathematical objects that have both magnitude (size) and direction. They are often represented as arrows in two- or three-dimensional space.

How are vectors represented?

Vectors can be represented in a variety of ways, such as using coordinates, components, or unit vectors. In two-dimensional space, vectors are typically represented using two numbers (x and y coordinates), while in three-dimensional space, they are represented using three numbers (x, y, and z coordinates).

What operations can be performed on vectors?

Vectors can be added, subtracted, and multiplied by a scalar (a single number). They can also be multiplied by each other using the dot product or cross product to produce a scalar or vector result, respectively.

What is the significance of vectors in science?

Vectors are used in many areas of science, such as physics, engineering, and computer graphics. They are particularly useful in describing and analyzing motion, forces, and other physical quantities.

How can I get help with vectors?

If you need help with vectors, you can consult textbooks, online resources, or seek assistance from a tutor or teacher. It is important to have a good understanding of basic vector concepts before moving on to more advanced applications.

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