Solving an Initial Value Problem for Acceleration: Finding s at t = 1 sec

In summary, the problem is that when a particle moves back and forth on a line, its acceleration is (pi)^2 cos(pi)(t) m/sec^2 for all t. If s = 0 and v = 8 m/sec when t = 0, find s when t = 1 sec. My work shows that 0 = -(pi)^2(1) + C. Therefore, s = (-(pi)^2)(1) + C.
  • #1
Sedm
3
0
The problem:

The acceleration of a particle moving back and forth on a line is a = (d^2)s/d(t^2) = (pi)^2 cos(pi)(t) m/sec^2 for all t. If s = 0 and v = 8 m/sec when t = 0, find s when t = 1 sec.

My work:

(d^2)s/d(t^2) = (pi)^2 cos(pi)(t)

ds/dt = (pi)^2 sin(pi)(1) + C

ds/dt = (pi)^2(0) + C

0 = C

Then..

ds/dt = (pi)^2 sin(pi)(t)

s = -(pi)^2 cos (pi) (8)

0 = -(pi)^2(1) + C

(pi)^2 = C

So my answer turned out to be (pi)^2 meters. I'm not so sure that that's the correct answer though.

Any help is appreciated.
 
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  • #2
well, oook.

First of all, you start with acceleration as a function of time yes? [tex] a(t) = \pi^2 cos(\pi t)[/tex] when you integrate [tex]\frac{d^2 s}{dt^2}=\pi^2 cos(\pi t)[/tex] this is an equation for velocity as a function of time [tex] v(t)= \frac {ds}{dt}[/tex] right?

so, first when you integrate, [tex]cos(\pi t) dt[/tex] its the opposite of the chain rule, so you have to divide by the coefficient of t, in this case, pi. so you get,
[tex]v(t) = \frac{ds}{dt}=\pi sin(\pi t) +C[/tex]

then to solve for C you plug in the given values for v and t and solve.
Then because you want s(t), you integrate once more. and you solve for C again with the given initial values of s and t. then you plug in t=1 into your final equation and solve for s.
 
  • #3
A quick notational fix for the original poster:

The notation:

[tex]\frac{d^2 s}{dt^2}[/tex]

means

[tex]\frac{d^2 s}{(dt)^2}[/tex]

or equivalently,

[tex]\left( \frac{d}{dt} \right)^2 s[/tex]
 
  • #4
oh man, you scared me when i saw your post after mine... i thought i'd done something wrong! whew.
 
  • #5
Nah, your work looks fine! :smile: The only thing I might consider complaining about is that you did virtually all the work for the OP.
 
  • #6
Ah, I think I've got it now. I just hope I won't confuse this with anything else on my test tomorrow. :P

Thanks!
 
  • #7
Sedm: another notational point. Many of us might be inclined to read
cos(pi)(t) as {cos(pi)} t, in which case, your original calculation would be correct: the derivative of that would be {cos(pi)} but NOT the anti-derivative! Clearly you meant cos(pi t). The anti-derivative of that is
(1/pi) sin(pi t). I don't know why had "1" in place of t.

Hurkyl: ?? What??
[tex]\frac{d^2 s}{dt^2}[/tex] is the second derivative. It definitely is not
[tex]\frac{d^2 s}{(dt)^2}[/tex]
(I'm not even sure what that could mean!)
Yes, you could write that as
[tex]\left( \frac{d}{dt} \right)^2 s[/tex]
but you had better make it clear that that is NOT
[tex]\left(\frac{ds}{dt}\right)^2[/tex]!
 

FAQ: Solving an Initial Value Problem for Acceleration: Finding s at t = 1 sec

What is an initial value problem?

An initial value problem is a mathematical problem that involves finding the value of a function at a specific starting point, often denoted as t = 0. It typically involves an equation that relates the function, its derivatives, and the initial conditions.

What is acceleration?

Acceleration is the rate of change of velocity over time. It is a vector quantity that includes both magnitude (speed) and direction. It is typically measured in meters per second squared (m/s^2).

How do you find the position at a specific time using acceleration?

To find the position at a specific time using acceleration, you can use the equation s(t) = s0 + v0t + 1/2at^2, where s0 is the initial position, v0 is the initial velocity, and a is the acceleration. Plugging in the value of t = 1 sec will give you the position at that specific time.

What is the importance of solving an initial value problem for acceleration?

Solving an initial value problem for acceleration allows us to predict the exact position of an object at any given time based on its initial conditions and acceleration. This is important in many scientific fields, such as physics and engineering, as it helps us understand and control the motion of objects.

What are some real-world applications of solving an initial value problem for acceleration?

Solving an initial value problem for acceleration has many real-world applications, such as predicting the motion of objects in space, designing roller coasters, and understanding the movement of projectiles in sports like baseball or golf. It is also used in designing and testing vehicles, such as cars and airplanes.

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