Solving Calculus Polar Equations with Arc Length Formula | Step-by-Step Guide

In summary, the conversation discusses the problem of finding the path of a bug that is moving towards the center of a disc with constant velocity while the disc is spinning with constant angular velocity. The solution involves finding the functions r(t) and T(t) in polar coordinates and using the chain rule to solve for \frac{dr}{d\theta}. For part (b), the bug takes T_1 seconds to reach the center of the disc and the number of revolutions during that time can be found. For part (c), the total circumferential distance traveled is found by relating \frac{dS}{d\theta} to \frac{dr}{d\theta}.
  • #1
Punkyc7
420
0
a) I am having a hard time figuring this out.

Im saying that x=rcos([itex]\phi[/itex]) and y = r sin ([itex]\phi[/itex])

where r = a-vt.

Im not sure how to work a DE into it.




b) I believe it is [itex]\omega[/itex]a/v since [itex]\Delta[/itex][itex]\Theta[/itex]= [itex]\omega[/itex]t and [itex]\Delta[/itex]x=vt


c) so we have the arc length formula would i use the x and y above for the dx and dy?
 

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  • #2
a) r and theta, which I will call T, are each functions of time t, so you are looking for two functions: r(t) and T(t). You do not need to use Cartesian coordinates x and y for this problem in any way; it is simpler in polar coordinates. Just remember that r is the distance of the bug from the origin and T is the angle that the radius makes with a particular horizontal ray from the origin (which is usually chosen to be the positive x-axis when translating to a Cartesian coordinate system). The question says that the bug moves toward the center of the disc with constant velocity v. That implies that the change in the bug's radial coordinate r, which is the distance to the origin, with respect to time (dr/dt) is ? Next, it also states that the disc is spinning with constant angular velocity w. That implies that dT/dt = ?
The path of the bug would be the solution to that pair of differential equations: P(t) = (r(t), T(t)).
 
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  • #3
so dr/dt is -v? since r= a - vt.

is dT/dt just [itex]\omega[/itex]?
 
  • #4
hmmm. For some reason I posted the same thing three times. Can a mod come and fix that for me... Thank you
 
  • #5
Punkyc7 said:
hmmm. For some reason I posted the same thing three times. Can a mod come and fix that for me... Thank you

You should be able to edit your posts and delete your own replies, within a certain amount of time after you've posted them. Use a good browser, like Firefox, to avoid these script issues.

To get back to your problem, slider142 has explained it clearly. You need to find [itex]\frac{dr}{d\theta}[/itex]. Hint: Use chain rule.

For part (a): [tex]\frac{dr}{d\theta}=\frac{dr}{dt} \times \frac{dt}{d\theta}[/tex]

For part (b):

Use the formula for periodic time: [itex]T=\frac{2\pi}{\omega}[/itex]
In [itex]T[/itex] seconds -> the number of revolutions is [itex]\frac{2\pi}{\omega}[/itex]

Now, how much time does the bug take to travel to the center of the disk?

Let's say the bug takes [itex]T_1[/itex] seconds. Then, from [itex]v=\frac{r}{T_1}[/itex], you can find the time, [itex]T_1[/itex].

Then, you can find the number of revolutions during that time, [itex]T_1[/itex].

For part (c):
Now, that you know the number of revolutions, you can find the total rotational distance travelled, since 1 rev. = [itex]2\pi r[/itex]
Then, to get the total distance travelled, simply add to the radius, since the latter is the additional distance traveled by the bug to reach the centre of the disk.

After some more thinking, i think the solution that i suggested in part (c) might be incorrect, as the bug is traveling all the time, while the disk is spinning. So, the radius changes continuously with respect to time, and hence the rotational distance traveled by the bug changes with respect to time (actually, it decreases at a constant rate).

Using [itex]S=r\theta[/itex], we can find the total circumferential distance travelled, but since r is changing with respect to time, we can relate to:
[tex]\frac{dS}{d\theta}=\frac{dS}{dr} \times \frac{dr}{d\theta}[/tex]

We already know [itex]\frac{dr}{d\theta}[/itex] which we calculated in part (a). We need to solve for [itex]\frac{dS}{dr}[/itex].
 
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  • #6
Ok I think I got this


dr/dt= -v because derivative of r with respect to t is -v
dt/dθ= 1/ω because θ= ωt

from there we get

dr/dθ= -v/ω



b)

The bug takes a/v to get to the center of the disk so

ωa/v

c)

Wouldn't this have to be an integral?
 
  • #7
So would the arc length be given by

∫[itex]_{0}[/itex][itex]^{a/v}[/itex] [itex]\sqrt{
(dx/dt)^2+(dy/dt)^2}[/itex] dt

where dx is the derivative of x=(a -vt)cos(ωt) and dy = (a-vt)sin(ωt)
 

FAQ: Solving Calculus Polar Equations with Arc Length Formula | Step-by-Step Guide

What is Calculus Polar question?

Calculus Polar question refers to a type of mathematical problem that involves using polar coordinates to analyze and solve calculus problems. It involves finding derivatives, integrals, and other calculus operations in the polar coordinate system.

How is Calculus Polar question different from regular Calculus?

The main difference between Calculus Polar question and regular Calculus is the use of polar coordinates instead of Cartesian coordinates. In polar coordinates, a point is represented by its distance from the origin (r) and the angle it makes with the positive x-axis (θ). This adds an extra layer of complexity to calculus problems, but also allows for solving problems that cannot be solved with Cartesian coordinates.

What are some real-world applications of Calculus Polar question?

Calculus Polar question has many real-world applications, such as in physics, engineering, and astronomy. It is commonly used to analyze motion in circular or curved paths, as well as in the study of complex systems that involve polar coordinates, such as planetary orbits and electromagnetic fields.

What are some common techniques used to solve Calculus Polar question?

Some common techniques used to solve Calculus Polar question include converting between polar and Cartesian coordinates, applying the chain rule and product rule for derivatives, and using trigonometric identities to simplify expressions. It is also important to have a good understanding of the properties and relationships between polar coordinates, such as the Pythagorean theorem and the Law of Cosines.

How can I improve my skills in solving Calculus Polar question?

To improve your skills in solving Calculus Polar question, it is important to have a strong foundation in basic calculus concepts and techniques. You can also practice by solving a variety of problems, using online resources and textbooks, and seeking help from a tutor or instructor if needed. Additionally, it is helpful to have a good understanding of polar coordinates and their properties, as well as trigonometry and algebraic manipulation.

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