- #1
daavid
- 2
- 0
- TL;DR Summary
- angular velocity of two discs after collision
Hello to everyone, first of all shame on me I has to ask and can not figure out it by myself...
The problem is I am trying to code game where two homogenous discs with same mass and same diameter, no fricition due to gravitational forces, can collide.
I can figure out the speed and direction after collision for both objects without any problem however I do not know how to calculate the final angular velocity after the collision. Collision is pure 2D and 100% elastic. I think I can say there is no friction between those two discs (I suppose there still will be change in angular velocity even without friction between those two discs).
At the moment of the collision
v1x, v1y, v2x, v2y, θ1, θ2 (movement angles), ϕ contact angle are known.
If someone could show me formula with some example I would be extremely grateful.
The problem is I am trying to code game where two homogenous discs with same mass and same diameter, no fricition due to gravitational forces, can collide.
I can figure out the speed and direction after collision for both objects without any problem however I do not know how to calculate the final angular velocity after the collision. Collision is pure 2D and 100% elastic. I think I can say there is no friction between those two discs (I suppose there still will be change in angular velocity even without friction between those two discs).
At the moment of the collision
v1x, v1y, v2x, v2y, θ1, θ2 (movement angles), ϕ contact angle are known.
If someone could show me formula with some example I would be extremely grateful.
Attachments
Last edited by a moderator: