Solving for v(t) and a(t): Calculating B

  • Thread starter TranscendArcu
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In summary, the conversation discusses the finding of velocity and acceleration for a particle moving along a given path and the determination of a constant vector B. One person struggles with finding a(t) from v(t) and the definition of a(t) being a cross product of v(t) and B. Another question is posed about finding points on a surface where the tangent plane is parallel to a given plane. The conversation ends with the clarification that two vectors can be parallel without having the same components.
  • #1
TranscendArcu
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Homework Statement


A particle is moving along the path c(t) = <cos(t),sin(t),2t>. Suppose its acceleration a(t) is given by a(t) = v(t) x B where v(t) is the velocity and B(x,y,z) is a constant vector (i.e. independent of (x,y,z)).

Find v(t) and a(t)
Find B?



Homework Equations





The Attempt at a Solution


Finding v(t) is relatively simple: v(t) = <-sint(t),cos(t),2>. Finding a(t) is more tricky and I don't know how to begin. I would be appreciative of at least the first step.
 
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  • #2
You found the velocity v(t) by taking the first derivative of c(t), v(t)=c'(t) right? The acceleration is the derivative of the velocity. Why is that trickier?
 
  • #3
Well, how did you find v(t) ?

a(t) has the same relationship to v(t) as v(t) has with c(t).

So, if finding v(t) from c(t) was easy, finding a(t) from v(t) should be equally easy, maybe easier.
 
  • #4
I don't understand a(t) as simply being the derivative of v(t). That would be easy. Instead, I see a(t) as being defined as the cross product of v(t) with some vector B. Given this definition, how can I assume that a(t) = v'(t)?
 
  • #5
TranscendArcu said:
I don't understand a(t) as simply being the derivative of v(t). That would be easy. Instead, I see a(t) as being defined as the cross product of v(t) with some vector B. Given this definition, how can I assume that a(t) = v'(t)?

v(t) and a(t) you find the usual way. a(t)=v(t) x B isn't a definition of a(t), it's a definition of B. Try and find B from that.
 
  • #6
Okay, that makes sense. Thank you!

But another question: Suppose we have the surface, S, which is defined by x^2 + y^2 - z^2 + 1 = 0, and the plane, H, x - 3z = 0. I want to find all the points on S where the tangent plane is parallel to H. Here's how I tried to approach this:

I know the vector normal to H is <1,0,-3>. Therefore, are points on S which have gradients that point in the same direction as <1,0,-3> should be parallel. So, finding the gradient of S gives

graf f = <2x,2y,-2z> = <1,0,-3>, so,

x = 1/2
y = 0
z = 3/2, so, the point (.5,0,1.5) should satisfy the condition, right? Except then I realize that this point doesn't lie on the surface S. So I don't know how to proceed.
 
  • #7
TranscendArcu said:
Okay, that makes sense. Thank you!

But another question: Suppose we have the surface, S, which is defined by x^2 + y^2 - z^2 + 1 = 0, and the plane, H, x - 3z = 0. I want to find all the points on S where the tangent plane is parallel to H. Here's how I tried to approach this:

I know the vector normal to H is <1,0,-3>. Therefore, are points on S which have gradients that point in the same direction as <1,0,-3> should be parallel. So, finding the gradient of S gives

graf f = <2x,2y,-2z> = <1,0,-3>, so,

x = 1/2
y = 0
z = 3/2, so, the point (.5,0,1.5) should satisfy the condition, right? Except then I realize that this point doesn't lie on the surface S. So I don't know how to proceed.

Two vectors can point in the same direction without having the same components. c*<1,0,-3> for any constant c is also parallel to <1,0,-3>, right?
 

FAQ: Solving for v(t) and a(t): Calculating B

How do you calculate v(t) and a(t) for a given equation?

To calculate v(t) and a(t), you first need to have an equation that represents the motion of an object. Then, you need to differentiate the equation with respect to time. The resulting equations will give you v(t) and a(t) at any given time.

What is the significance of calculating B in solving for v(t) and a(t)?

B represents the coefficient of the velocity term in the equation. It helps determine the rate of change of velocity and acceleration with respect to time. Calculating B allows us to analyze the motion of an object and make predictions about its future behavior.

Can B have a negative value and how does it affect the motion of an object?

Yes, B can have a negative value. This means that the velocity and acceleration of the object will have opposite signs, indicating that the object is changing direction. A negative B value can also affect the speed of the object, as it indicates a decrease in velocity over time.

What are some common units for B in equations involving v(t) and a(t)?

The units for B will depend on the specific equation being used. However, some common units for B include meters per second squared (m/s^2) for acceleration, meters per second (m/s) for velocity, and radians per second (rad/s) for angular velocity.

How can calculating B be helpful in real-life applications?

Calculating B allows us to understand the motion of objects in real-life scenarios, such as the movement of vehicles, projectiles, or pendulums. It is also used in designing and optimizing systems, such as roller coasters or robotic arms, to ensure safe and efficient movement.

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