Solving Projectile Motion Equation from Physics 8e - Chapter 3 Page 70

In summary: The first graph is for when the object is at the peak of the parabola, and the second graph is for when the object lands. Notice that the time in flight is the same for both graphs. This is because the object is coming down just as fast as it went up.
  • #1
physkid1
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1. this is straight out of PHYSICS 8e by cutnell and johnson

chapter 3 page 70

there are two solutions to this equation. one is given by (14 m/s + 1/2 (-9.8 m/s ^2)t = 0 or t = 2.9s

what i can't seem to work out is how did they get t = 2.9s from those calculations




2. y = Voyt + 1/2 ayt^2



3. i just can't seem to calculate the final answer ... do i need to rearrange the equation more ??
 
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  • #2
We can't help you if we don't know the question!
 
  • #3
given the initial velocity, it is acceleration due to gravity that determines how long the ball stays in the air. Thus, to find the time of flight we deal with the vertical part of the motion. Since the ball starts at and returns to ground level, the displacement in the y direction is zero. The initial velocity component in the y direction is Voy = +14 m/s, therefore we have y = 0m ay = -9.8m/s^2 V0y = +14m/s t = ?

The time of flight can be determined by the equation y = voyt + 1/2ayt^2
 
  • #4
physkid1 said:
given the initial velocity, it is acceleration due to gravity that determines how long the ball stays in the air. Thus, to find the time of flight we deal with the vertical part of the motion. Since the ball starts at and returns to ground level, the displacement in the y direction is zero. The initial velocity component in the y direction is Voy = +14 m/s, therefore we have y = 0m ay = -9.8m/s^2 V0y = +14m/s t = ?

The time of flight can be determined by the equation y = voyt + 1/2ayt^2
Correct so far. Since the equation you quote is quadratic, it has two solutions. The first is obviously t=0 (it starts off at ground level). This leaves

[tex]0 = v_0 + \frac{1}{2}at[/tex]

or

[tex]t = -\frac{2 v_0}{a}[/tex]

Do you follow?
 
  • #5
i understand a quadratic has 2 solutions but i can't seem to see how that equation is a quadratic
 
  • #6
physkid1 said:
i understand a quadratic has 2 solutions but i can't seem to see how that equation is a quadratic

[tex]y = v_0 t + \frac{1}{2}at^{\color{red}2}[/tex]

The power "2" makes it a quadratic by definition!
 
  • #7
Anything thrown upwards (at least on the earth) will have a parabolic shape - which is a quadratic.
 
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  • #8
physkid1 said:
given the initial velocity, it is acceleration due to gravity that determines how long the ball stays in the air. Thus, to find the time of flight we deal with the vertical part of the motion. Since the ball starts at and returns to ground level, the displacement in the y direction is zero. The initial velocity component in the y direction is Voy = +14 m/s, therefore we have y = 0m ay = -9.8m/s^2 V0y = +14m/s t = ?

The time of flight can be determined by the equation y = voyt + 1/2ayt^2

You could make use of the fact that the projectile come down just as fast as it went up, so final velocity is -14 m/s

That way you an use the non-quadratic formula v = u + at [not your symbols but a common set]
 
  • #9
physkid1 said:
given the initial velocity, it is acceleration due to gravity that determines how long the ball stays in the air. Thus, to find the time of flight we deal with the vertical part of the motion. Since the ball starts at and returns to ground level, the displacement in the y direction is zero. The initial velocity component in the y direction is Voy = +14 m/s, therefore we have y = 0m ay = -9.8m/s^2 V0y = +14m/s t = ?

The time of flight can be determined by the equation y = voyt + 1/2ayt^2

You don't need to use the quadratic equation.
I offer a more pictorial method for this problem.

There are two important times during the parabola trajectory, tA and tB.
tA is when the object is at the peak of the parabola.
tB is when the object lands.

tB = 2tA

**since acceleration caused by gravity is constant
Ay = (Vf - Vi) / tA

Ay = -g

-gtA + Vi = Vf

**Vf=0 because Ay is ZERO at the apex of the parabola

tA = -Vi/-g =1.42s

THE TOTAL TIME IN FLIGHT IS tB = 2tA
2tA = 2.9s = tB

Go to this link http://books.google.com/books?id=6u...resnum=1&ved=0CCEQ6AEwAA#v=onepage&q&f=false"

Go to page 80. You will see 2 graphs of parabola trajectory for projectile motion. Look at figure 4.9.
 
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FAQ: Solving Projectile Motion Equation from Physics 8e - Chapter 3 Page 70

What is the equation for projectile motion?

The equation for projectile motion is y = y0 + v0t + 1/2at2, where y is the vertical position, y0 is the initial vertical position, v0 is the initial vertical velocity, t is the time, and a is the acceleration due to gravity.

What is the difference between horizontal and vertical components of projectile motion?

The horizontal component of projectile motion is affected by the initial velocity and remains constant throughout the motion, while the vertical component is affected by both the initial velocity and acceleration due to gravity, causing it to change over time.

How do you calculate the maximum height of a projectile?

The maximum height of a projectile can be calculated using the formula h = (v0sinθ)2 / 2g, where v0 is the initial velocity, θ is the launch angle, and g is the acceleration due to gravity.

What is the range of a projectile?

The range of a projectile is the horizontal distance it travels before hitting the ground. It can be calculated using the formula R = (v0cosθ) * (√(v0sinθ)^2 + 2gh) / g, where v0 is the initial velocity, θ is the launch angle, and h is the initial vertical position.

How does air resistance affect projectile motion?

Air resistance, also known as drag, can decrease the horizontal and vertical components of a projectile's velocity, causing it to have a shorter range and lower maximum height. This effect is more significant for objects with larger surface areas and is not considered in the basic projectile motion equation.

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