Solving Vector Problems in Motion: Finding Displacement and Velocity

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In summary, the motorist drove for 6.20 minutes at a speed of 30.0 m/s. They travelled a total of 6291 meters.
  • #1
integra2k20
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I am just aweful at this vector stuff, i can NEVER get it right.

A motorist drives south at 20.0 m/s for 3.00 min, then turns west and travels at 25.0 m/s for 2.20 min, and finally travels northwest at 30.0 m/s for 1.00 min. For this 6.20 min trip, find the following values.

(a) total vector displacement

(b) average speed i got this part already, easy

(c) average velocity (include the magnitude)

total displacement i got 6291 meters (rounded). i did this by figuring out each x and y coordinate for the vectors, then adding them up, and finding the hypotenuse of the resulting vector. apparentlys its not right. As for the velocity part, i was unsure of how to go about starting it...
 
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  • #2
also for this question:

A particle initially located at the origin has an acceleration of = 3.00 m/s2 and an initial velocity of 0 = 4.00 m/s.

(a) Find the vector position at any time t (where t is measured in seconds).

i put that the vector was (3.00t)i + (4.00t^2)j, apparently the j part is wrong and I am not sure why...
 
  • #3
integra2k20 said:
also for this question:

A particle initially located at the origin has an acceleration of = 3.00 m/s2 and an initial velocity of 0 = 4.00 m/s.

(a) Find the vector position at any time t (where t is measured in seconds).

i put that the vector was (3.00t)i + (4.00t^2)j, apparently the j part is wrong and I am not sure why...

In general, the vector of position for a particle moving in the xy plane is given by [tex]\vec{r}(t)=x(t)\vec{i}+y(t)\vec{j}[/tex], where [tex]x(t)=x_{0}+v_{x0}t+\frac{1}{2}a_{x}t^2[/tex] and [tex]y(t)=y_{0}+v_{y0}t+\frac{1}{2}a_{y}t^2[/tex]. Now, you gave values of the acceleration and initial velocity, but you did not give any directions, which are needed to find the position vector.

Regarding the first post, question (a), I think the total displacement means the displacement with respect to the origin (i.e. the point from which the travel started), so it equals the resultant vector.
 
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  • #4
radou said:
In general, the vector of position for a particle moving in the xy plane is given by [tex]\vec{r}(t)=x(t)\vec{i}+y(t)\vec{j}[/tex], where [tex]x(t)=x_{0}+v_{x0}t+\frac{1}{2}a_{x}t^2[/tex] and [tex]y(t)=y_{0}+v_{y0}t+\frac{1}{2}a_{y}t^2[/tex]. Now, you gave values of the acceleration and initial velocity, but you did not give any directions, which are needed to find the position vector.

i copied/pasted the question exactly from my webassign, i guess it may be an error in the book? there's been a few errors before, but they really don't give you any directions associated w/ that problem.
 
  • #5
Assuming that there is no error, you should be able to conclude from the context what the directions are. I would assume it is motion among a straight line, i.e. the direction is understood to have the direction of [tex]\vec{i}[/tex].
 
  • #6
radou said:
Assuming that there is no error, you should be able to conclude from the context what the directions are. I would assume it is motion among a straight line, i.e. the direction is understood to have the direction of [tex]\vec{i}[/tex].

if that's the case, what am i doing wrong with the vector?
 
  • #7
integra2k20 said:
if that's the case, what am i doing wrong with the vector?

If that's the case, you only have [tex]\vec{r}(t)=x(t)\vec{i}=(x_{0}+v_{0}t+\frac{1}{2}at^2)\vec{i}[/tex]. Plug in the initial speed, the acceleration, and the initial position (equals zero if the particle starts from the origin).
 
  • #8
radou said:
If that's the case, you only have [tex]\vec{r}(t)=x(t)\vec{i}=(x_{0}+v_{0}t+\frac{1}{2}at^2)\vec{i}[/tex]. Plug in the initial speed, the acceleration, and the initial position (equals zero if the particle starts from the origin).

theres definitely an error in the software or something (i do my homework via webAssign)...it said that, for the i component of the vector, just 3.00 was right.

ill print that one out and ask my teacher tommorow, in the meantime, any suggestions on the first question i posted?
 
  • #9
If you can figure out the lengths travelled, you know the directions and can sovle much of it graphically. The point being, for vector problems, always draw them to scale. Use graph paper, a ruler and a protractor.
 
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  • #10
got it, thanks for the advice :)
 

FAQ: Solving Vector Problems in Motion: Finding Displacement and Velocity

What is a vector question on motorist?

A vector question on motorist is a type of problem or equation that involves both direction and magnitude in relation to a motorist's movement. This can include variables such as speed, distance, and direction of travel.

How do you calculate the velocity of a motorist?

To calculate the velocity of a motorist, you need to divide the distance traveled by the time it took to travel that distance. This will give you the average velocity, which is a vector quantity that includes both direction and magnitude.

What is the difference between speed and velocity in a vector question on motorist?

Speed is a scalar quantity that only measures the magnitude of a motorist's movement, while velocity is a vector quantity that includes both magnitude and direction. In a vector question on motorist, both speed and velocity may be used depending on the specific variables given.

How can vectors be used to solve problems involving motorist movement?

Vectors can be used to represent the direction and magnitude of a motorist's movement, allowing for the calculation of various variables such as speed, distance, and time. By breaking down the motion into vector components, complex problems involving motorist movement can be solved more easily.

What are some common applications of vector questions on motorist?

Vector questions on motorist have many real-world applications, such as calculating the displacement of a car on a map, determining the velocity of a moving vehicle, or predicting the time it will take for a motorist to reach their destination. They are also commonly used in physics and engineering to analyze and solve problems involving motion and forces.

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