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At long last, finally there is another first person, single player, epic role playing game available: Starfield.
Bethesda Game Studios (BGS) used to release such games at the rate of about one every 3 or 4 years or so (think Elder Scrolls games [e.g., Skyrim, Oblivion] and Fallout [3 and 4] games). But gosh, it's been like 8 years now since the last one (Fallout 4). I've been itching for a new game. It's finally here.
I know, I know, there are more productive things to do with one's time than spend hundreds and hundreds of hours inside a video game world. But everyone has their guilty pleasures. Myself included. And yes, I've spent more time running around in Tamriel or post apocalyptic Boston/DC/Vegas than I'd usually care to admit. And now it's time to spend hundreds of hours more running around in space. I'm sure I'm not alone in this here on PF.
So this is a thread to post comments, questions, impressions, discussions, player character pics, and whatnot regarding the game.
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I've been playing it in early access for about a week now. So here are my first impressions: It's good. It definitely scratches my itch for a new, massive, single player role playing game. BGS definitely delivered on this one. If you're familiar with Skyrim or Fallout 4, you'll feel right at home with Starfield. Except Starfield is bigger. A lot bigger. I can easily see this game occupying all my free time for months.
There are some differences though, compared to previous BGS games. Most of them are welcome. Some are just differences, neither better or worse.
Stuff
The inventory system and how stuff is stored, and what you can do with all the stuff you collect is different. Starfield is a bit more akin to Skyrim/Oblivion than it is to Fallout 4 regarding what you can do with stuff. In Fallout 4, if you're like me, you loot absolutely anything and everything, throw it into the nearest workshop where all the junk gets scrapped and used for raw materials in crafting. Not so in Starfield. There is no scrapping or breaking down of items. You can sell stuff, but you can't scrap it for raw materials. There is a whole, sophisticated crafting system however. You just need to find the raw materials separately: not from breaking down common items.
Like Skyrim, most of the items you'll find and can interact with are probably not worth your time. Of course pick up all the ammo you see (and most medical stuff). If an item can be used in crafting, the game will tell you when you hover your reticle at it. Other than that, most items you'll only pick up if you plan to sell them. So, like in Skyrim, you'll do a lot of rough arithmetic in your head to calculate the value/mass ratio. If it's high enough, you might pick it up to sell it later. Otherwise, just leave it.
You'll eventually get used to which items are worth picking up. For me, at the place I am in the game (pretty near the beginning), anything with a value/mass ratio of around 300 might be worth carrying around to sell. This number will surely increase later when money isn't as big of an issue. It's not always obvious what's worth picking up. But that's part of the fun figuring this stuff out (yay math!). For example, notepads are pretty good, but notebooks are only 1/10th the value/mass ratio of notepads.
Figure 1. Item example. This toilet paper tube has a value/mass ratio of 300, which isn't bad. Fascinating. It has a higher value/mass ratio than a full roll of toilet paper. In real life, you can use toilet paper tubes are a sort of spindle mechanism, but in Starfield, their only use is to sell them.
One thing to point out is DO NOT SELL your "digipicks". Digipicks are the lockpicks of Starfield. And they are automatically sorted in the same location within your inventory as all the useless stuff that's only good for selling. It's way too easy to accidentally sell your digipicks. And you can't pick a lock without a digipick.
Lockpicking/hacking
Lockpicking and hacking are combined in Starfield. And the associated minigame is different than in previous BGS games. Skyrim and Fallout 4 shared the same lockpicking minigame, and don't get me wrong, I liked that minigame. Starfield's minigame is different, however. And you can apply mathematics to make Starfield's lockpicking minigame easier: not arithmetic sort of math, but rather number theory/combinatorics sort of math. Yay math!
Space battles
You'll die in space battles. At least at first. Space battles can be intimidating until you figure out the controls and a bit frustrating at first. Just don't rage quit. Well, you might want to rage quit sometimes, but hang in there. Once you get things figured out, space battles can be kind of fun.
There are plenty of YouTube videos that will do a better job at space battle tactics that I can give here, but I will leave you with this small tidbit: If you want to maximize your ship's maneuverability, put your ship's throttle somewhere in the middle. I guess the idea is if your ship's throttle is too low, your engines aren't doing anything and you can't turn as fast. If your throttle is too high, you ship will have too much forward momentum and you won't be able to turn as quickly. So, I guess, the sweet spot of turning quickly is with the throttle somewhere in between the two extremes. (I know, there are issues here regarding real-world physics here. But that's video games for ya.)
Bethesda Game Studios (BGS) used to release such games at the rate of about one every 3 or 4 years or so (think Elder Scrolls games [e.g., Skyrim, Oblivion] and Fallout [3 and 4] games). But gosh, it's been like 8 years now since the last one (Fallout 4). I've been itching for a new game. It's finally here.
I know, I know, there are more productive things to do with one's time than spend hundreds and hundreds of hours inside a video game world. But everyone has their guilty pleasures. Myself included. And yes, I've spent more time running around in Tamriel or post apocalyptic Boston/DC/Vegas than I'd usually care to admit. And now it's time to spend hundreds of hours more running around in space. I'm sure I'm not alone in this here on PF.
So this is a thread to post comments, questions, impressions, discussions, player character pics, and whatnot regarding the game.
-----------------------------------------------------------
I've been playing it in early access for about a week now. So here are my first impressions: It's good. It definitely scratches my itch for a new, massive, single player role playing game. BGS definitely delivered on this one. If you're familiar with Skyrim or Fallout 4, you'll feel right at home with Starfield. Except Starfield is bigger. A lot bigger. I can easily see this game occupying all my free time for months.
There are some differences though, compared to previous BGS games. Most of them are welcome. Some are just differences, neither better or worse.
Stuff
The inventory system and how stuff is stored, and what you can do with all the stuff you collect is different. Starfield is a bit more akin to Skyrim/Oblivion than it is to Fallout 4 regarding what you can do with stuff. In Fallout 4, if you're like me, you loot absolutely anything and everything, throw it into the nearest workshop where all the junk gets scrapped and used for raw materials in crafting. Not so in Starfield. There is no scrapping or breaking down of items. You can sell stuff, but you can't scrap it for raw materials. There is a whole, sophisticated crafting system however. You just need to find the raw materials separately: not from breaking down common items.
Like Skyrim, most of the items you'll find and can interact with are probably not worth your time. Of course pick up all the ammo you see (and most medical stuff). If an item can be used in crafting, the game will tell you when you hover your reticle at it. Other than that, most items you'll only pick up if you plan to sell them. So, like in Skyrim, you'll do a lot of rough arithmetic in your head to calculate the value/mass ratio. If it's high enough, you might pick it up to sell it later. Otherwise, just leave it.
You'll eventually get used to which items are worth picking up. For me, at the place I am in the game (pretty near the beginning), anything with a value/mass ratio of around 300 might be worth carrying around to sell. This number will surely increase later when money isn't as big of an issue. It's not always obvious what's worth picking up. But that's part of the fun figuring this stuff out (yay math!). For example, notepads are pretty good, but notebooks are only 1/10th the value/mass ratio of notepads.
Figure 1. Item example. This toilet paper tube has a value/mass ratio of 300, which isn't bad. Fascinating. It has a higher value/mass ratio than a full roll of toilet paper. In real life, you can use toilet paper tubes are a sort of spindle mechanism, but in Starfield, their only use is to sell them.
One thing to point out is DO NOT SELL your "digipicks". Digipicks are the lockpicks of Starfield. And they are automatically sorted in the same location within your inventory as all the useless stuff that's only good for selling. It's way too easy to accidentally sell your digipicks. And you can't pick a lock without a digipick.
Lockpicking/hacking
Lockpicking and hacking are combined in Starfield. And the associated minigame is different than in previous BGS games. Skyrim and Fallout 4 shared the same lockpicking minigame, and don't get me wrong, I liked that minigame. Starfield's minigame is different, however. And you can apply mathematics to make Starfield's lockpicking minigame easier: not arithmetic sort of math, but rather number theory/combinatorics sort of math. Yay math!
Space battles
You'll die in space battles. At least at first. Space battles can be intimidating until you figure out the controls and a bit frustrating at first. Just don't rage quit. Well, you might want to rage quit sometimes, but hang in there. Once you get things figured out, space battles can be kind of fun.
There are plenty of YouTube videos that will do a better job at space battle tactics that I can give here, but I will leave you with this small tidbit: If you want to maximize your ship's maneuverability, put your ship's throttle somewhere in the middle. I guess the idea is if your ship's throttle is too low, your engines aren't doing anything and you can't turn as fast. If your throttle is too high, you ship will have too much forward momentum and you won't be able to turn as quickly. So, I guess, the sweet spot of turning quickly is with the throttle somewhere in between the two extremes. (I know, there are issues here regarding real-world physics here. But that's video games for ya.)