Static Equilibrium and D'Alembert's Principle

In summary, the virtual work principle states that if a system is in equilibrium, the force applied to it must be equal to the virtual displacement in the r direction.
  • #1
Astrum
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Virtual work principle states: [tex] δW = \sum^{N}_{i=1}\vec{F}_{i}\centerdot δ\vec{r}_{i}[/tex]

And from this, we can see that if a system is to be in equilibrium we have

[tex]δW = (\sum^{N}_{i=1}\vec{F}_{1} \centerdot \frac{\partial \vec{r}_{1}}{\partial q_{1}})δq_{1} + \cdots = 0[/tex]

Where did q come from? It's the rate of change of r with respect to a generalized coordinate?

[tex]\sum_{i} (\vec{F}_{i} - m_{i} \vec{a}_i ) \centerdot δ \vec{r}_{i} = 0[/tex]

Fapplied-ma = F constraint

the applied force, subtracted by the total acceleration of the system, doted with the virtual displacement in the r direction equals zero? This would mean that the force applied would have to be equal to zero in the direction of the displacement. What does this equation actually tell us?
 
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  • #2
Hello Astrum,

The [itex]\left\{ q_{i} \right\}[/itex] are generalized coordinates defined for a system of N particles by the following set of equations

[itex]x_{1} = f_{1}(q_{1},...,q_{m},t)[/itex]
[itex]x_{2} = f_{2}(q_{1},...,q_{m},t)[/itex]
[itex].[/itex]
[itex].[/itex]
[itex].[/itex]
[itex]x_{3N} = f_{n}(q_{1},...,q_{m},t)[/itex]

Where the [itex]\left\{ x_{i} \right\}[/itex] are the components of the the position vectors of the particles that constitute your system. For example, you could choose [itex]\vec{r}_{1} = (x_{1},x_{2},x_{3})[/itex] and then continue selecting the components in the same fashion until you get to the position vector of the Nth particle, which would be [itex]\vec{r}_{N} = (x_{3N-2},x_{3N-1},x_{3N})[/itex]. But remember that this is just a convention I've adopted to make things more clear to you at the moment. You could choose your own way of writing the vector's components, as long as they describe correctly the state of your system.

Therefore, for any [itex]\vec{r}_{j}[/itex] if you use the well known result of the Chain Rule and write the "virtual differential" for that vector as

[itex]δ\vec{r}_{j} = \sum^{m}_{k=1}\frac{\partial \vec{r}_{j}}{\partial q_{k}}δq_{k}[/itex]

Here I use the term "virtual differential" because, as you may have noticed, the partial derivative with respect to time is not present in the summation. That is because virtual displacements do not occur because of change in time; they are, in fact, imaginary displacements that you force the particles to undergo (but still respecting the constraints). That being said, you can substitute that result on the equation

[itex] δW = \sum^{N}_{i=1}\vec{F}_{i}\centerdot δ\vec{r}_{i}[/itex]

and get the result

[itex]δW = \sum^{N}_{i=1}\vec{F}_{i} \centerdot ( \sum^{m}_{k=1}\frac{\partial \vec{r}_{i}}{\partial q_{k}}δq_{k} ) = (\sum^{N}_{i=1}\vec{F}_{i} \centerdot \frac{\partial \vec{r}_{i}}{\partial q_{1}})δq_{1} + \cdots + (\sum^{N}_{i=1}\vec{F}_{i} \centerdot \frac{\partial \vec{r}_{i}}{\partial q_{m}})δq_{m}[/itex]

So, this is just a mathematical consequence of our definitions.As to the equation

[itex]\sum_{i} (\vec{F}_{i} - m_{i} \vec{a}_i ) \centerdot δ \vec{r}_{i} = 0[/itex]

As I hope to show, that is just Newton's Second Law written in a different way. We can start by writing

[itex]\vec{F}_{i} = m_{i} \vec{a}_i [/itex] or equivalently [itex]\vec{F}_{i} - m_{i} \vec{a}_i = \vec{0}[/itex]

for a given particle [itex]i[/itex] of your system, where [itex]\vec{F}_{i}[/itex] is the total force applied to the [itex]i[/itex]th particle. Now, we could multiply each of these equations by their respective virtual displacement, i.e., the virtual displacement associated with the [itex]i[/itex]th particle. Therefore, we would obtain

[itex]( \vec{F}_{i} - m_{i} \vec{a}_i ) \centerdot δ \vec{r}_{i} = 0[/itex]

Naturally we can also sum these equations for all particles, which would yield

[itex]\sum_{i} ( \vec{F}_{i} - m_{i} \vec{a}_i ) \centerdot δ \vec{r}_{i} = 0[/itex]

Okay, I believe that now comes the trick that allows you to start the Lagrangian formulation of Classical Mechanics. The idea is that you can decompose the force acting on any particle into forces of Constraint and Applied forces (forces that are not caused by constraints). Let us write this decomposition as

[itex]\vec{F}_{i} = \vec{F}_{C; i} + \vec{F}_{A; i}[/itex]

Substituting this result into our previous equation, we can rearrange the terms and write

[itex]\sum_{i} ( \vec{F}_{i} - m_{i} \vec{a}_i ) \centerdot δ \vec{r}_{i} = \sum_{i} ( \vec{F}_{C; i} ) \centerdot δ \vec{r}_{i} + \sum_{i} ( \vec{F}_{A; i} - m_{i} \vec{a}_i ) \centerdot δ \vec{r}_{i} = 0[/itex]

But, the virtual displacements, by definition, are always orthogonal to the forces of constraint. Therefore, the summation on [itex]\vec{F}_{C; i}[/itex] vanishes, and we finally get

[itex]\sum_{i} ( \vec{F}_{A; i} - m_{i} \vec{a}_i ) \centerdot δ \vec{r}_{i} = 0[/itex]

Which is also the virtual work of the system.

I'm not sure if this will answer your question, but I hope it was helpful. ;)Zag
 
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  • #3
Many thanks, you explained it very clearly!
 

FAQ: Static Equilibrium and D'Alembert's Principle

What is static equilibrium?

Static equilibrium is a state in which the forces acting on an object are balanced, resulting in no net force and no acceleration. This means that the object is either at rest or moving at a constant velocity.

What is D'Alembert's Principle?

D'Alembert's Principle, also known as the principle of virtual work, states that for a system in static equilibrium, the sum of the external forces and the virtual forces (due to the acceleration of the system) equals zero.

How is D'Alembert's Principle used in static equilibrium problems?

In static equilibrium problems, D'Alembert's Principle is used to determine the forces acting on an object or system by considering the equilibrium conditions and applying the principle of virtual work to find the unknown forces.

What are the conditions for static equilibrium?

The conditions for static equilibrium are that the sum of the external forces acting on an object must equal zero, and the sum of the torques (or moments) acting on the object must also equal zero.

What are some real-life examples of static equilibrium?

Some real-life examples of static equilibrium include a book sitting on a table, a ladder leaning against a wall, and a bridge supporting the weight of cars and trucks. In all of these cases, the forces acting on the objects are balanced, resulting in no net force and no acceleration.

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