- #1
praviarun
- 1
- 0
Hi all,
I am trying to develop an application that converts a parallel set of input contours(polygons) with constant Z values to a tessellated surface mesh .The contours may also consist of holes
All available tessellation techniques like glu,delaunay talk about 2d triangulations only.
Can anyone suggest a way forward?
Best Regards,
Praveen
I am trying to develop an application that converts a parallel set of input contours(polygons) with constant Z values to a tessellated surface mesh .The contours may also consist of holes
All available tessellation techniques like glu,delaunay talk about 2d triangulations only.
Can anyone suggest a way forward?
Best Regards,
Praveen