Test Your Intuition of Physical Principles with OutPost Game

In summary, the game uses momentum, acceleration, and force to test your intuition. It is hard and has a high score table.
  • #36
EL said:
What's up with outpost 14?

uh oh. There was a bug with outpost 14. Its Y-coordinate was out of Flash's reach, so I moved it up. I guess you're still going to the version with that bug in it?
 
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  • #37
Jack Martinelli said:
uh oh. There was a bug with outpost 14. Its Y-coordinate was out of Flash's reach, so I moved it up. I guess you're still going to the version with that bug in it?

ah ok...I just couldn't get away from it...=)
 
  • #38
ouch, I'm not at the top anymore...have to do something about it...=)
 
  • #39
WTF!?

I'm going as slow as humanly possible. With VERY little vertical motion and NO horizontal motion and I can't LAND!

I tried a few dozen times!

Yes, it is flat too!
 
  • #40
JasonRox said:
WTF!?

I'm going as slow as humanly possible. With VERY little vertical motion and NO horizontal motion and I can't LAND!

I tried a few dozen times!

Yes, it is flat too!

Where are you trying to land?
 
  • #41
I landed now, finally. After 1902 hours of trying.
 
  • #42
JasonRox said:
I landed now, finally. After 1902 hours of trying.

Now that's determination! Good job!

BTW, the links to the old Lunar Outpost all point to the newest version.

BTWW... Does anyone have any ideas for some "nutty gizmos" that I could add to the ship that are physical in nature but fun to play around with?
 
  • #43
Jack Martinelli said:
Now that's determination! Good job!

BTW, the links to the old Lunar Outpost all point to the newest version.

BTWW... Does anyone have any ideas for some "nutty gizmos" that I could add to the ship that are physical in nature but fun to play around with?

Make the up button fire a main thruster (center of ship)
Make the down button place the side thrusters further/closer from the center.
 
  • #44
Show us the physics involved!
 

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