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- TL;DR Summary
- need help with a more in depth look at the physics of a flywheel launcher. for example how the surface velocity or RPM effect the final velocity while torque doesn't
in flywheel shooters, the wheel spins around with rotational kinetic energy/ angular momentum, and a ball or other projectile makes contact with its surface and therefore is accelerated. the final velocity of the projectile depends on many factors, from its own inertia, elasticity, compression, initial velocity, coefficient of friction, wheel moment of inertia and so on. but how do these variables truly work? I know that inertia will tell me how hard it is to spin the wheel or spin/move the projectile. but a lot of those other variables aren't so clear.
1. what is the effect of slippage due to friction? by looking around I saw some say that you want more slippage and some who claimed no slippage will let the ball roll (in example of a hooded FRC style shooter). how does slippage effect linear or angular velocity
2. compression, compression obviously uses energy, but what about momentum? does the ball retracting back after being released count as momentum if it is only for a short while? also, in cases like balls compression usually seems to work better then for example disks or torus', what determines the effect of compression of effiecency?
3. maybe the biggest issue is why final velocity seems so heavily influenced by RPM/tangential velocity but not at all by torque, if torque is the driving force and accelerator, wouldn't it be the main cause of velocity? if I keep torque the same and don't change the total distance the projectile is in the shooter for, energy should remain the same and so velocity should be the same (mass cant change), yet if I increase RPM alone or even decrease torque with it, the final velocity seems to go up, so where does the force come from/how is tangetial velocity influencing it?
4. somewhat regarding point 3, if due to increased velocity the flywheel now has more momentum/rotational kinetic energy to "give" to the wheel, what makes it "give" more? does it work based on % of total momentum/RKE transferred? and how (if we can at all) do we calculate the instantaneous impulses/energy transfers of a system?
5. in many of the places I looked, they treated the wheel as a single tangential force like a point mass, so to equate angular momentum of the wheel and linear velocity of the projectile. how does that work in general or if I compress the ball and so instead of a single point of contact it is now an arc.
TL;DR: my understanding of physics claims that torque should be the deciding factor of final velocity instead of RPM, in addition, I am struggling to understand the importance of friction beyond giving us a grip and letting us rotate the object around, as well as trouble understanding the momentum conversions in the system + relation and application of energy.
if anyone could help with some of these questions, I'd be grateful.
1. what is the effect of slippage due to friction? by looking around I saw some say that you want more slippage and some who claimed no slippage will let the ball roll (in example of a hooded FRC style shooter). how does slippage effect linear or angular velocity
2. compression, compression obviously uses energy, but what about momentum? does the ball retracting back after being released count as momentum if it is only for a short while? also, in cases like balls compression usually seems to work better then for example disks or torus', what determines the effect of compression of effiecency?
3. maybe the biggest issue is why final velocity seems so heavily influenced by RPM/tangential velocity but not at all by torque, if torque is the driving force and accelerator, wouldn't it be the main cause of velocity? if I keep torque the same and don't change the total distance the projectile is in the shooter for, energy should remain the same and so velocity should be the same (mass cant change), yet if I increase RPM alone or even decrease torque with it, the final velocity seems to go up, so where does the force come from/how is tangetial velocity influencing it?
4. somewhat regarding point 3, if due to increased velocity the flywheel now has more momentum/rotational kinetic energy to "give" to the wheel, what makes it "give" more? does it work based on % of total momentum/RKE transferred? and how (if we can at all) do we calculate the instantaneous impulses/energy transfers of a system?
5. in many of the places I looked, they treated the wheel as a single tangential force like a point mass, so to equate angular momentum of the wheel and linear velocity of the projectile. how does that work in general or if I compress the ball and so instead of a single point of contact it is now an arc.
TL;DR: my understanding of physics claims that torque should be the deciding factor of final velocity instead of RPM, in addition, I am struggling to understand the importance of friction beyond giving us a grip and letting us rotate the object around, as well as trouble understanding the momentum conversions in the system + relation and application of energy.
if anyone could help with some of these questions, I'd be grateful.