Three Dimensional Projectile motion

In summary: Actually, this is a poorly constructed problem. If you accept the range of 140 m and the time of flight of 6.4 s and totally ignore the initial speed of 27 m/s, you get a reasonable answer, all quantities are defined and initial speed is not 27 m/s. That's because you can get the components of the initial velocity from the range and the time of flight, which is how I approached the problem.I attempted to find the value of the angle with my horizontal measurements using cos, then after with my vertical measurements using sine. I figured it out to be 36 like stated up above with cos. But I couldn't figure out sine. I wasnt sure how exactly to approach
  • #1
Veronica_Oles
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3

Homework Statement


A baseball player throws a ball at an initial velocity of 27m/s. It lands 140m away at 6.4 seconds.
(A) what is the angle he threw it at?
(B) what is the maximum height?

Homework Equations

The Attempt at a Solution


I found the angle to be 36 degrees using the formula d=ViΔt+1/2aΔt^2
140 = 27cosθ(6.4)
140/6.4 = 27cosθ
θ=36 degreesHowever when I went to calculate the maximum height I I subbed it into my formula:
dxmax= 27sin36•3.2+1/2(-9.81)•3.2^2
dxmax=0.5574m

Which I find quite unreasonable?
 
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  • #2
Veronica_Oles said:
However when I went to calculate the maximum height I I subbed it into my formula:
dxmax= 27sin36•3.2+1/2(-9.81)•3.2^2
dxmax=0.5574m
This is the wrong way to go about it. You are given a range of 140 m, but as you know there are normally two projection angles that give the same range. How do you know you got the correct one? Can you think of another approach to the problem? I am glad you found the answer unreasonable, because it is.

On edit:
Actually, this is a poorly constructed problem. If you accept the range of 140 m and the time of flight of 6.4 s and totally ignore the initial speed of 27 m/s, you get a reasonable answer, all quantities are defined and initial speed is not 27 m/s. That's because you can get the components of the initial velocity from the range and the time of flight, which is how I approached the problem.
 
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  • #3
The problem statement gives more data than the problem needs, so either one of the data is wrong or it's redundant.
In this case there are two results for the angle, one determined by the horizontal component of flight and one by the vertical.
I hope, for the sake of U.S. physics teaching in general, the problem was misparaphrased, but it doesn't look like it with all those numbers.
 
  • #4
kuruman said:
there are normally two projection angles that give the same range.
But they would not take the same time, so there is no ambiguity in the angle.

kuruman said:
ignore the initial speed of 27 m/s,
You cannot find the angle without that information.

rude man said:
The problem statement gives more data than the problem needs,
No, there's no redundancy. do not assume it was thrown from ground level (itcannot have been).
 
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  • #5
haruspex said:
No, there's no redundancy. do not assume it was thrown from ground level (itcannot
I completely missed this point and I thank you for pointing it out. However, there is still a problem. I ran the numbers and assuming that I did everything correctly, I get that the ball must have been projected from a height of 99.4 m. This is unrealistic for a baseball player even if his team is the San Francisco Giants. :smile:
 
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  • #6
kuruman said:
This is the wrong way to go about it. You are given a range of 140 m, but as you know there are normally two projection angles that give the same range. How do you know you got the correct one? Can you think of another approach to the problem? I am glad you found the answer unreasonable, because it is.

On edit:
Actually, this is a poorly constructed problem. If you accept the range of 140 m and the time of flight of 6.4 s and totally ignore the initial speed of 27 m/s, you get a reasonable answer, all quantities are defined and initial speed is not 27 m/s. That's because you can get the components of the initial velocity from the range and the time of flight, which is how I approached the problem.
I attempted to find the value of the angle with my horizontal measurements using cos, then after with my vertical measurements using sine. I figured it out to be 36 like stated up above with cos. But I couldn't figure out sine. I wasnt sure how exactly to approach the problem differently. The teacher suggested to find the angle using cos due to the fact it requires less rearranging when it comes to the formula. Thanks for help.
 
  • #7
rude man said:
The problem statement gives more data than the problem needs, so either one of the data is wrong or it's redundant.
In this case there are two results for the angle, one determined by the horizontal component of flight and one by the vertical.
I hope, for the sake of U.S. physics teaching in general, the problem was misparaphrased, but it doesn't look like it with all those numbers.
Yes I got way different answers when calculating angle using horizontal and vertical measurements.
 
  • #8
Here are two approaches to the problem
Your original solution. Does not work because if you assume that the ball takes 3.2 to reach maximum height, then if you calculate where it is in 6.4 s using y(6.4) = 27sin36•6.4+1/2(-9.81)*6.42 you get - 99.4 m, i.e. the ball is not at ground level, y(6.4) ≠ 0. Now if the ball were launched at height +99.4 m (as haruspex indicated), it would work, but contradicts common sense.

Ignore the given initial speed and calculate v0x and v0y using the range and time of flight in the kinematic equations. Does not work because you find that the initial speed is greater than 27 m/s which contradicts what is given. Of course, if you are to ignore one of the given quantities, there is nothing that says that you should pick the 27 m/s as opposed to the 140 m. As rude man observed, "The problem statement gives more data than the problem needs..." For example, you can find the components of the initial velocity components v0x = 140/6.4 m and v0y = sqrt(272-(140/6.4)2). But if you do this and calculate the range using the formula R = 2* v0x*v0y /g, you get 70 m, not 140 m.

I know all this does not help you much if you have to turn in a homework solution, that's why I recommend that you ask your instructor so that he/she knows that all is not OK with this problem.
 
  • #9
There is one and only one value for θ satisfying all three data points, but that assumes that the ball is thrown from a height of 85.1m.
 
  • #10
kuruman said:
I completely missed this point and I thank you for pointing it out. However, there is still a problem. I ran the numbers and assuming that I did everything correctly, I get that the ball must have been projected from a height of 99.4 m. This is unrealistic for a baseball player even if his team is the San Francisco Giants. :smile:
Yes, I had not got around to working the numbers, but I had nasty feeling it would turn out to be unreasonably high.
 
  • #11
haruspex said:
Yes, I had not got around to working the numbers, but I had nasty feeling it would turn out to be unreasonably high.
Can I ask how you got this? Because it just does not work out for me.
 
  • #12
An initial speed of 27m/sec is about 88 ft./sec. which is 60 m.p.h. That is a reasonable speed for a high school player with a moderately good arm. The throw even at an angle of 45 degrees (which gives the maximum distance) will go about 75 m (without any air resistance, if my algebra and arithmetic are correct) which is about 240 ft. and far short of 140 m. Without any air resistance a major league outfielder with a good arm (v=100 mph) might get 140m=450 ft. on a throw. (With air resistance included, 350 ft. is about as far as the ones with the very best arms can throw.) The t=6.4 seconds is reasonable if the initial speed were v=100 m.ph.=45 m/sec. (v=27 m/sec is completely inconsistent with the other two numbers) .In any case, they only need to give two of the three quantities, time in air, distance traveled, and initial speed to find the other quantity and also find the angle that the ball was thrown.
 
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  • #13
Charles Link said:
they only need to give two of the three quantities, time in air, distance traveled, and initial speed to find the other quantity and also find the angle that the ball was thrown
Did you read post #4?
Veronica_Oles said:
Can I ask how you got this? Because it just does not work out for me.
You correctly calculated the horizontal velocity, and hence the angle and vertical velocity.
If we assume it was thrown at height h with that vertical velocity and hit the ground after 6.4s, what is h?
 
  • #14
haruspex said:
Did you read post #4?

Generally, when they introduce a baseball player, the 5 ft. height at the shoulders or thereabouts is ignored and they are talking about a very practical problem (and they are likely a big fan of our national sport (U.S.A.) baseball and might even play the game themselves). I still play a lot of baseball (I'm 61), and the question often comes up, how far can someone throw or how fast can they throw? For this problem, it is assumed the throw occurs at ground level (as it always does in a baseball game), and if this is the case, there is redundancy.
 
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  • #15
Charles Link said:
Generally, when they introduce a baseball player, the 5 ft. height at the shoulders or thereabouts is ignored and they are talking about a very practical problem (and they are likely a big fan of our national sport (U.S.A.) baseball and might even play the game themselves). I still play a lot of baseball (I'm 61), and the question often comes up, how far can someone throw or how fast can they throw? For this problem, it is assumed the throw occurs at ground level (as it always does in a baseball game), and if this is the case, there is redundancy.
Sure, but given that the numbers and the apparent overspecification presented make no sense with that assumption, it is appropriate to pursue the alternative. As it turns out, h would have to be tens of metres, so the question is still likely mangled, but we should exhaust that path first.
 
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  • #16
In the absence of air resistance, the position, as a function of time, of any projectile launched from initial position ## \vec {r}_0 ## with initial speed ## \vec{v}_0 ## is given by the vector sum$$ \vec{r}(t) = \vec {r}_0 + \vec{v}_0 t - \frac{1}{2}gt^2 \hat{y} $$This expression is valid as long as the acceleration is constant, i.e. as long as the projectile is in free fall. Normally, the origin is chosen so that ## \vec{r}_0 = 0 \hat{x} + y_0 \hat{y} ##.
Let tf = the “time of flight”. Then, the equation simplifies to
$$ \vec{r}(t_f) = y_0 \hat{y} + \vec{v}_0t_f - \frac{1}{2}gt^2_f \ \hat{y} = R \ \hat{x} $$ where R is the range, or horizontal distance traveled. For this problem, an appropriate vector diagram, drawn to scale, is shown below.
ProjectileAnalysis.png

I constructed the drawing as follows: I first drew the horizontal range R = 140 units. Starting at the tip of R, I raised the vertical segment (1/2) gtf2 = 201 units. At the other end of the vertical segment, I drew a circle of radius v0tf = 173 units. Starting at the origin, I raised another vertical segment y0 to its point of intersection with the circle. Note that this geometrical solution incorporates all the given quantities and shows quite clearly how they fit together. Sometimes a geometrical representation is clearer than equations of motion written in the horizontal and vertical direction.
rude man said:
I hope, for the sake of U.S. physics teaching in general, the problem was misparaphrased, but it doesn't look like it with all those numbers.
When constructing projectile motion problems, it might not be a bad idea to look at the vector geometry and make sure that the numbers fit and that the problem is not overdetermined. Furthermore, the geometry can become a heuristic tool to uncover hidden relations without using extensive algebra. For example, in the simpler case where the ball lands at the same level as the launching point (i.e. y0 = 0), the trapezoid becomes a right triangle. The Pythagorean theorem says $$ R = \sqrt{(v_0 t_f)^2-(1/4)(gt_f^2)^2}=t_f \sqrt{(v_0)^2-(1/4)(gt_f)^2} $$ Since it is also true that ## R = v_{0x}t_f ##, it follows that $$ v_{0x} = \sqrt{(v_0)^2-(1/4)(gt_f)^2} $$ Who would have thought it?
 
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Related to Three Dimensional Projectile motion

1. What is Three Dimensional Projectile Motion?

Three Dimensional Projectile Motion is the motion of an object through three-dimensional space, affected by both horizontal and vertical forces. It is a combination of both horizontal and vertical projectile motion.

2. What factors affect Three Dimensional Projectile Motion?

The factors that affect Three Dimensional Projectile Motion include the initial velocity, launch angle, air resistance, and gravity.

3. How is Three Dimensional Projectile Motion calculated?

Three Dimensional Projectile Motion is calculated using equations derived from the laws of motion and kinematics. These equations take into account the initial velocity, launch angle, and acceleration due to gravity.

4. What is the difference between Two Dimensional and Three Dimensional Projectile Motion?

In Two Dimensional Projectile Motion, the object moves in a single plane, affected only by horizontal and vertical forces. In Three Dimensional Projectile Motion, the object moves through three-dimensional space, affected by both horizontal and vertical forces.

5. What are some real-world applications of Three Dimensional Projectile Motion?

Some real-world applications of Three Dimensional Projectile Motion include sports such as basketball, baseball, and golf, as well as rocket launches and the motion of objects in space.

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