Torque about a point given coordinates in three dimensions

In summary, Homework Equations state that the torque about point (4,1,0) is 6*hat i + 5*hat j - 3*hat k.
  • #1
squelch
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1

Homework Statement



Let [itex]\vec{F}=2\hat{i}-3\hat{j}[/itex] act on an object at point (5,1,3). Find the torque about the point (4,1,0)

Homework Equations



[itex]\tau = \vec F \times \vec r[/itex]

The Attempt at a Solution



Please tell me if my procedure is correct.

Let the object occupy point A at (5,1,3) and let (4,1,0) be point B.
Subtracting the distances in each dimension from point A to point B, we see that [itex]\vec{r}=-\hat{i}-3\hat{k}[/itex]

Because [itex]\tau=\vec{F}\times\vec{r}[/itex]:
[tex]\tau = \left[ {\begin{array}{*{20}{c}}
2\\
{ - 3}\\
1
\end{array}} \right] \times \left[ {\begin{array}{*{20}{c}}
{ - 1}\\
0\\
{ - 3}
\end{array}} \right] = 6\hat i + 5\hat j - \hat k[/tex]
 
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  • #2
I have some notes for you:
Let the object occupy point A at (5,1,3) and let (4,1,0) be point B.
Conceptual niggle: surely the object may be large enough to encompass both points?

Subtracting the distances in each dimension from point A to point B, we see that [itex]\vec{r}=-\hat{i}-3\hat{k}[/itex]
If B is the center of rotation, and A is the point the force is applied, then ##\vec r = \overrightarrow{BA}##

Because [itex]\tau=\vec{F}\times\vec{r}[/itex]:
$$\vec \tau = \vec r \times \vec F$$http://en.wikipedia.org/wiki/Torque
The order is important.

Since your ##\vec r## appears to be ##\overrightarrow{AB}## it may come out in the wash.
However, it is best practice to stick to standard definitions.

It can be useful to make the calculation more explicit too:
$$\vec r \times \vec F = \begin{vmatrix}\hat\imath & \hat\jmath & \hat k\\
r_x & r_y & r_z\\
F_x & F_y & F_z
\end{vmatrix}$$
http://en.wikipedia.org/wiki/Cross_product#Matrix_notation
 
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  • #3
The way you described it (calling B the "center of rotation" and pointing out that the two points could be on the same object) really helped.

So the biggest problems you spotted was that I found [itex]\vec{r}[/itex] by subtracting each set of coordinates in the wrong order, and took the cross product in the wrong order? Essentially, that I was seeing things "backwards?" Other than that, was the procedure sound?

Also, the notation you used to make the calculation more explicit is what I had on paper, I just wasn't sure how to express it in latex :).
 
  • #4
Find the moment arm vector and cross it with the force vector ... that's the correct procedure all right.
There are other approaches but they are usually messier.
 
  • #5
Okay, so I corrected it on paper. What I have down is:

Let point A be (4,1,0), the center of rotation for a force [itex]\vec{F}=2\hat{i}-3\hat{j}[/itex] acting on an object at point B, (5,1,3). Then [itex]\vec{r}=\vec{AB}=\hat{i}+3\hat{k}[/itex].

Therefore,
[tex]\tau = \vec r \times \vec F = \left| {\begin{array}{*{20}{c}}
{\hat i}&{\hat j}&{\hat k}\\
1&0&3\\
2&{ - 3}&0
\end{array}} \right| = 9\hat i - 5\hat j - 5\hat k[/tex]
 
  • #6
squelch said:
[tex]9\hat i - 5\hat j - 5\hat k[/tex]
I get different coefficients for j and k.
 
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  • #7
haruspex said:
I get different coefficients for j and k.

And you are correct. Squelch, you made two small mistakes, probably due to inattention.
 
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  • #8
ImageUploadedByPhysics Forums1409460919.903515.jpg


I'm not seeing the mistake. I was taught to take the cross product in the way shown in the picture, summing the components from left to right and subtracting the components from right to left.

edit: yeah, wow, i see that mistake now
 
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  • #9
I tried a different method (taking determinant) and got 9i+6j-3k. Does that match up better?
 
  • #10
It is correct. Previously, you took the product 2*0*k=2k.

ehild
 
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FAQ: Torque about a point given coordinates in three dimensions

What is torque about a point in three dimensions?

Torque about a point in three dimensions is the measure of the force that causes an object to rotate around a fixed point. It takes into account the magnitude and direction of the force as well as the distance from the point of rotation.

How is torque about a point calculated in three dimensions?

To calculate torque about a point in three dimensions, you will need to know the magnitude and direction of the force, as well as the position vector from the point of rotation to the point where the force is applied. The torque is then calculated by taking the cross product of the force and position vectors.

What is the unit of torque about a point in three dimensions?

The unit of torque about a point in three dimensions is newton-meters (Nm) in the SI system. In the imperial system, it is measured in foot-pounds (ft-lb).

How does the direction of the torque about a point affect the rotation?

The direction of the torque about a point determines the direction of the rotation. If the torque is in a clockwise direction, the object will rotate in a clockwise direction, and if the torque is in a counterclockwise direction, the object will rotate in a counterclockwise direction.

What are some real-life applications of torque about a point in three dimensions?

Torque about a point in three dimensions is essential in various fields, including mechanics, engineering, and physics. It is used to study the rotational motion of objects, design machines and tools, and understand the movement of objects in space. It is also crucial in sports, such as gymnastics and figure skating, where athletes use torque to perform rotations and twists in their routines.

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