Transformation to flip handedness of a 4-vector

In summary, the conversation discusses the concept of transforming a right-handed system to a left-handed system in 4-space. The participants note that this concept only applies in 3 dimensions and that there are different types of Cartesian coordinates in higher dimensions. It is suggested that a diagonal matrix with +1 and -1 entries can change the concept of handedness, but this is not the case in all dimensions.
  • #1
Gza
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0
Hi all,

Long time no see! Had an interesting (non-hw question lol) posed to me as to what a general transform would be to turn a right-handed system to a left handed system in 4-space. I realize that there is no analogy of a vector cross product to use for 4-vectors (which is what i'd assume you'd have to do to generate an equation with the pre- and post transformed vectors.) Thanks for any ideas, and it's great to be back!
 
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  • #2
The problem is that "right and left handedness" only makes sense in 3 dimensions. In three dimensions, flipping one axis to its negative while leaving the other alone or, fliping two axes to their negatives while leaving the third along, changes "handedness". In two dimensions, flipping one axis from positive to negative while leaving the other alone, does not really change anything, geometrically, while in dimensions 4 or higher there are several different kinds of Cartesian coordinates, not just "left and right handed".

Essentially, a diagonal matrix with some +1 entries and some -1 entries will change what you might generalize from "handedness" but while two +1 entries and one -1 entry or two -1 and one +1 will effectively give the same thing in three dimensions, that is no true of the various options in four or more dimensions.
 
  • #3
In two dimensions, flipping one axis from positive to negative while leaving the other alone, does not really change anything
It reverses orientation, exactly as it does in one dimension, three dimensions, or more.
 

FAQ: Transformation to flip handedness of a 4-vector

What is a 4-vector?

A 4-vector is a mathematical concept used in the study of relativity and other areas of physics. It consists of four components, typically representing the time and three spatial dimensions.

Why would someone want to transform a 4-vector to flip handedness?

In certain situations, it may be necessary to transform a 4-vector to flip its handedness (also known as chirality). This can be useful in physics calculations or simulations where the handedness of a 4-vector affects the outcome.

How is the handedness of a 4-vector determined?

The handedness of a 4-vector is determined by the direction of its components. If the components follow a right-handed coordinate system, the 4-vector is considered right-handed. If the components follow a left-handed coordinate system, the 4-vector is considered left-handed.

What is the process for transforming a 4-vector to flip its handedness?

The process for transforming a 4-vector to flip its handedness involves changing the sign of one or more components. This can be achieved through matrix operations or other mathematical transformations depending on the specific situation.

Are there any real-world applications for transforming a 4-vector to flip handedness?

Yes, there are several real-world applications for transforming a 4-vector to flip handedness. Some examples include simulations of particle interactions in high-energy physics, calculations involving magnetic fields, and analyzing the polarization of light in optical systems.

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