- #1
Some text.
- 4
- 0
I am programming a little spaceship game, and my quandry is as follows;
I want the ship's turning ability to be relative to it's speed.
Though the particular values of each have to fall within a specific range.
So for speed of 3.00 (max), i would like a turning rate of about 0.015
And for speed 0.5 or so, i want it to be around 0.028
So I am trying to organise an equation or two to produce these figures as a result of speed, as this is the driving force(Ranging from 0.0 to 3.0). A nice curve would be ideal, rather than a straight line.
Much thanks for any help, I am tired, can't code straight and can't find a way to crack this.
I want the ship's turning ability to be relative to it's speed.
Though the particular values of each have to fall within a specific range.
So for speed of 3.00 (max), i would like a turning rate of about 0.015
And for speed 0.5 or so, i want it to be around 0.028
So I am trying to organise an equation or two to produce these figures as a result of speed, as this is the driving force(Ranging from 0.0 to 3.0). A nice curve would be ideal, rather than a straight line.
Much thanks for any help, I am tired, can't code straight and can't find a way to crack this.