Two Spheres Launched Horizontally

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In summary, two spheres are launched horizontally from a 1.1 m-high table with different initial speeds. Sphere A is launched with a speed of 4.5 m/s and Sphere B with a speed of 1.5 m/s. The time for Sphere A to hit the floor can be calculated by using the equation t= (2h/g)^(1/2), where h is the initial height and g is the acceleration due to gravity. The distance that Sphere A travels from the edge of the table can be found by multiplying the initial velocity by the time traveled. To find the total displacement from the original launching point, the Pythagorean Theorem can be used, resulting in a total displacement of approximately 2
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Raimuna
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Homework Statement



Two spheres are launched horizontally from a 1.1 m-high table. Sphere A is launched with an initial speed of 4.5 m/s. Sphere B is launched with an initial speed of 1.5 m/s.
-What is the time for the sphere A to hit the floor?
-What is the distance that sphere A travels from the edge of the table?

Homework Equations



Speed=total distance/total time


The Attempt at a Solution


I have tried the speed formula, but I did incorrectly.
total time = 1.1/4.5
= 0.24 s
 
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  • #2
The trick here is that it is being launched horizontally -- meaning all of the initial velocity is in the x direction. Since the object starts at a height of 1.1m, it must drop that distance.

Notice that the only force acting on the sphere is gravity. When you look at the sphere's motion in the y direction, it will only be effected by this force, not the initial velocity. This means that, in terms of the y component of the motion, the sphere is in free fall.

Using the fact that it starts at 1.1m, you can come up with the time it takes to fall.

remember: h = 1/2 g*t^2

solving for t: t= (2h/g)^(1/2)

Now that you have the time that the sphere is in motion, it is not too difficult to come up with the distance that it travels. As I said before, the initial velocity is completely in the x direction. We can assume that this velocity remains constant for the entirety of the motion, and thus the distance traveled is equal to the velocity multiplied by the time traveled.

t was calculated before, so d=vt, where v = 4.5 m/s

hope this helps!
 
  • #3
adding to my last post, if you are being asked to find the total displacement from the original launching point of the sphere, you will need to use the pythagorean theorem.

We know that the sphere has fallen 1.1m in the y direction. By solving for d as described above (t = 0.47 s) we get d = 2.13m.

Now by the Pythagorean Theorem:

r = (x^2 + y^2)^(1/2)

this approximately comes out to 2.4m
 

FAQ: Two Spheres Launched Horizontally

What is the concept of "Two Spheres Launched Horizontally"?

The concept of "Two Spheres Launched Horizontally" refers to an experiment or scenario where two spheres are launched at the same time and from the same height, but in different directions along a horizontal path.

What factors affect the motion of the spheres in this experiment?

The motion of the spheres in this experiment is affected by factors such as the initial velocity of the spheres, the angle of launch, air resistance, and the presence of any external forces.

How does the mass of the spheres impact their motion in this experiment?

The mass of the spheres does not have a significant impact on their motion in this experiment, as long as the spheres have the same mass. This is because the gravitational force acting on the spheres is directly proportional to their mass, so the effects of gravity will be equal for both spheres.

Can the initial velocity of the spheres be different?

Yes, the initial velocity of the spheres can be different in this experiment. This will result in the spheres having different speeds and distances traveled, but they will still follow the same path of motion.

What is the significance of studying "Two Spheres Launched Horizontally"?

The study of "Two Spheres Launched Horizontally" can help us understand the basic principles of projectile motion and the effects of different variables on the motion of objects. This concept is also commonly used in real-life scenarios, such as sports, where understanding projectile motion is important.

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