- #1
sundar0206
- 9
- 0
I have been coming across a very very basic mathematics problem and still can't get my head around it. Should admit not the best to really talk maths to but I need the following
I am doing a collision detection algorithm..
For this I have a point that moves .I got the position of the point. But then here is the problem.
How do i really find where the vector in which the point moves intersect with a line...
If It intersects I need to reflect the vector..
Would be really nice to help me out in this issue..
Also can someone explain to me how the equation of the line AX+BY+C = 0 y=mx+c and the normals related ...
Also how does one fine a line perpendicular to another..
Well too many question and very unordered. Sorry about that . Jus typed all the questions on my mind
Regards
I am doing a collision detection algorithm..
For this I have a point that moves .I got the position of the point. But then here is the problem.
How do i really find where the vector in which the point moves intersect with a line...
If It intersects I need to reflect the vector..
Would be really nice to help me out in this issue..
Also can someone explain to me how the equation of the line AX+BY+C = 0 y=mx+c and the normals related ...
Also how does one fine a line perpendicular to another..
Well too many question and very unordered. Sorry about that . Jus typed all the questions on my mind
Regards