- #1
robphippen
- 9
- 2
So... 3d cinema relies on circular polarized light these days.
Creating circular polarized light requires the use of a quarter-wave plate, which exploits birefringence to;
(a) effectively create two rays of light linearly polarized at right angles
(b) retards one of them by a quarter wavelength
...and the interference between them creates circular polarized light.
But it occurs to me that a quarter-wave plate must be tuned to work for a specific frequency.
So, my question is;
For 3d cinema, where we're talking about light of multiple wavelengths, do they
(a) Have R,G,B beams, each with a narrow wavelength, pass each through a wavelength-specific wave-plate, then combine them back to form the multi-coloured image
(b) somehow or other create a multi-wavelenght quarter wave-plate.
Creating circular polarized light requires the use of a quarter-wave plate, which exploits birefringence to;
(a) effectively create two rays of light linearly polarized at right angles
(b) retards one of them by a quarter wavelength
...and the interference between them creates circular polarized light.
But it occurs to me that a quarter-wave plate must be tuned to work for a specific frequency.
So, my question is;
For 3d cinema, where we're talking about light of multiple wavelengths, do they
(a) Have R,G,B beams, each with a narrow wavelength, pass each through a wavelength-specific wave-plate, then combine them back to form the multi-coloured image
(b) somehow or other create a multi-wavelenght quarter wave-plate.