Understanding Torque and Cross Product Calculations for Dipoles

In summary: also this other problem, where it has a point p on z axis and same p2 point on -z axis and ask for torque on p the dipole is pointing perpendicular to the plane in a angle@\mathbf{n} = \frac1{4\pi\epsilon_0 r^3}(3(\mathbf{p}_2 \cdot \hat{\mathbf{r}})\mathbf{p}_x \times \hat{\mathbf{r}} - \mathbf{p}_2 \times \mathbf{p}_x)than somehow they get \mathbf{n} = \frac1{4\pi\
  • #1
leonne
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Homework Statement


This is a physics problem. need to find torque on dipoles
the
the 2 dipoles are on the same plane with distance r p1 is pointing up while p2 is pointing right


Homework Equations


N=PxE


The Attempt at a Solution


I know how to do a cross product, you make the matrix with xyz, but not sure about this

E=1/(4pieEo r3)[3(p1*r^)r^-p1)

than after the cross product
n=1/(4pieEo r3)[3(p1*r^)p2x r^-p2xp1)
Why is this? Than they go about saying that p1*r^=0 than (p2 x p1^)= p1p2

than the torque on the other particle
n=1/(4pieEo r3)[3(p2*r^)p1x r^-p1xp2)
but this time they saild that (p2*r^)=p

why is p2*r^=p while p1*r^=0?


also this other problem, where it has a point p on z axis and same p2 point on -z axis and ask for torque on p the dipole is pointing perpendicular to the plane in a angle@

n=1/(4pieEo r3)[3(p2*r^)px r^-pxp2)
than somehow they get
n=1/(4pieEo r3)[3(pcos@)(psin@)-p2sin2)

Thanks
 
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  • #2
This is very difficult to read. I'm going to attempt to fill in what the equations should be. Please correct them if they're wrong, and then someone may try to answer. Take a look at the TeX source and you can learn how to type this kind of thing.

leonne said:

Homework Statement


This is a physics problem. need to find torque on dipoles
the
the 2 dipoles are on the same plane with distance r p1 is pointing up while p2 is pointing right

Homework Equations


[tex]\mathbf{N} = \mathbf{P} \times \mathbf{E}[/tex]

The Attempt at a Solution


I know how to do a cross product, you make the matrix with xyz, but not sure about this

[tex]\mathbf{E} = \frac1{4\pi\epsilon_0 r^3}(3(\mathbf{p}_1 \cdot \hat{\mathbf{r}})\hat{\mathbf{r}} - \mathbf{p}_1)[/tex]

than after the cross product

[tex]\mathbf{n} = \frac1{4\pi\epsilon_0 r^3}(3(\mathbf{p}_1 \cdot \hat{\mathbf{r}})\mathbf{p}_2 \times \hat{\mathbf{r}} - \mathbf{p}_2 \times \mathbf{p}_1)[/tex]

Why is this? Than they go about saying that [tex]\mathbf{p}_1 \cdot \hat{\mathbf{r}} = 0[/tex] than (p2 x p1^)= p1p2 [I can't tell what this one is supposed to be]

than the torque on the other particle

[tex]\mathbf{n} = \frac1{4\pi\epsilon_0 r^3}(3(\mathbf{p}_2 \cdot \hat{\mathbf{r}})\mathbf{p}_1 \times \hat{\mathbf{r}} - \mathbf{p}_1 \times \mathbf{p}_2)[/tex]

but this time they saild that [tex]\mathbf{p}_2 \cdot \hat{\mathbf{r}} = p[/tex]

why is [tex]\mathbf{p}_2 \cdot \hat{\mathbf{r}} = p[/tex] while [tex]\mathbf{p}_1 \cdot \hat{\mathbf{r}} = 0[/tex]?
 
  • #3
lol thanks
 

FAQ: Understanding Torque and Cross Product Calculations for Dipoles

What is a cross product?

A cross product is a mathematical operation between two vectors in three-dimensional space that results in a third vector that is perpendicular to both of the original vectors.

How is a cross product calculated?

A cross product can be calculated by taking the determinant of a 3x3 matrix that includes the unit vectors in the x, y, and z directions, as well as the components of the two original vectors.

What is the purpose of finding a cross product?

The purpose of finding a cross product is to determine the direction and magnitude of the resulting vector, which can be useful in calculating torque, magnetic fields, and other physical phenomena.

Can a cross product be performed on vectors in any number of dimensions?

No, a cross product can only be performed on vectors in three-dimensional space. However, a similar operation called a cross product can be performed on vectors in higher dimensions.

How is a cross product used in real-world applications?

A cross product has many real-world applications, including in physics, engineering, and computer graphics. For example, it is used to calculate the torque on a rotating object, the magnetic field around a wire, and the orientation of 3D objects in computer graphics.

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