Understanding Vector Mechanics with a Particle in 2D

In summary, the student is struggling with the last 4 marks of a question involving a particle's 2D motion. They have provided information on the velocity, acceleration, position, and speed of the particle at certain times. The student is seeking help for the final 2 parts of the question and is allowed to seek outside assistance according to their instructor. However, due to forum rules, this topic has been closed and the student is advised to find a similar problem in their textbook to seek help with.
  • #1
mikev
1
0
Hey guys, I'm really struggling with the last 4 marks of a question I'v been doing:

A particle moves in 2D with a vector velocity which at time t is ' v = (-0.4ti + 5j) m/s '.

At time t=0 the particle is at (3,2)

d) Find the time at which it crosses the y-axis

e) Show that the acceleration vector is perpendicular to the position vector at time t= square root of 15 seconds

I have calculated the acceleration vector to be '-0.4i', the position vector is 'r = (3-0.2t^2)i + (5t + 2)j', and the speed at time t = 10 seconds is 3 m/s. But, now I have no idea what to do for the next 2 parts, they're only worth 4 marks so it can't be too difficult I'm just not sure what to do.

Please could someone give me an idea of what to do here as it is the last part of my work and would be greatly appreciated! Any help would be amazing!
 
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  • #2
Hello mikev,

Forum rule #6 states:

Do not cheat. Teachers expect questions that form part of an assessment that contributes towards the final grade of a student to be the work of that student and not the work of others. For that reason, MHB policy is to not knowingly help with such questions. If a question presents in such a way as to suggest that it falls in this category, a Moderator will Close the thread (with an explanation as to why the thread was closed). The original poster can always send a pm to the Moderator to discuss the situation but if the Moderator is unconvinced, then the thread will remain closed. When a Moderator is certain that a particular member is attempting to cheat, that member will be banned and the offending thread removed. Where possible, the institute at which the member studies at will also be notified and a copy of the thread provided. This may sound harsh but the fact is that MHB places a high premium on academic honesty and integrity.

You have indicated yourself that this question is for marks, which indicates that completion of this problem is part of your assessment or grade. Because you have stated this yourself, I don't feel you are trying to cheat, and if your instructor has given you permission to seek outside assistance, please feel free to send me a visitor message to that effect, and I will discuss reopening this topic with the other staff.

Until then I am directed by policy here to close this topic.

I would suggest you find a similar problem in your textbook, and post it here, and someone will be glad to offer help with it.

I hope you can understand that we cannot knowingly give help with a problem that is intended by your instructor as an assessment of your knowledge and to be reflected in your final grade.

Best Regards,

Mark.
 

FAQ: Understanding Vector Mechanics with a Particle in 2D

What is a vector in mechanics?

A vector in mechanics is a quantity that has both magnitude and direction. It is used to represent physical quantities such as displacement, velocity, and force.

How do you solve vector problems in mechanics?

To solve vector problems in mechanics, you must first draw a diagram showing the vectors involved and their directions. Next, break down the vectors into their components and use trigonometry to find the magnitude and direction of the resultant vector.

What is the difference between a scalar and a vector in mechanics?

A scalar in mechanics is a quantity that only has magnitude and no direction. Examples include temperature, mass, and speed. A vector, on the other hand, has both magnitude and direction and is used to represent physical quantities that have a direction.

How do you add or subtract vectors in mechanics?

To add or subtract vectors in mechanics, you must first resolve the vectors into their components and then add or subtract the corresponding components. The resulting vector is the resultant vector, which represents the combined effect of the original vectors.

What is the importance of vectors in mechanics?

Vectors are important in mechanics because they allow us to represent physical quantities that have both magnitude and direction. They are necessary for accurately describing the motion of objects and predicting the effects of forces on those objects.

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