Uniform Circular Motion and Projectile Motion Help

In summary: That does all make sense, that's what I tried to do (and thought I did). It takes the same time to hit the ground because there are no forces in the y direction (except for gravity) that would make the ball it the ground faster and the x component does not affect the y.In summary, the problem involves a ball tied to the end of a string being swung in a vertical circle. The goal is to calculate how far to the right the ball hits the ground if the string is released at the top of the circle. Using various equations such as vy^2 = voy^2 + 2a(y-yo) and ac = vx^2/r, the final velocity in the y direction and the time it
  • #1
Jacquelyn
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2

Homework Statement


A 60 g ball is tied to the end of a 40-cm-long string and swung in a vertical circle. The center of the circle is 150 cm above the floor. The ball is swung at the minimum speed necessary to make it over the top without the string going slack.

If the string is released at the instant the ball is at the top of the loop, how far to the right does the ball hit the ground?

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Homework Equations


vy^2 = voy^2 + 2a(y-yo)
vy = voy + at
ac=vx^2/r
(x-xo) = voxt + (1/2)axt^2

The Attempt at a Solution


I used vy^2 = voy^2 + 2a(y-yo) to find the final velocity in the y direction :
vy^2 = (0)^2 + 2(-9.8)(-0.19)
vy = 1.93 m/s

Then, I used that final velocity and found the time it took to hit the ground :
vy = voy + at
(1.93) = (0) + (9.8)t
t = 0.1969 s

After that, I used the ac=vx^2/r equation to find the velocity in the x direction :
(9.8) = (vx^2)/(0.4)
vx = 1.98 m/s

Then, I used my velocity in the x direction, my time, and my zero acceleration in the x direction to find my delta x :
(x-xo) = voxt + (1/2)axt^2
(x-xo) = (1.98)(0.1969) + (1/2)(0)(0.1969)^2
(x-xo) = 0.3899 m OR 38.99 cm

The online program told me that it was wrong and all of my friends at my department don't know where I went wrong, can someone please help me?
 

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  • #2
You did not provide the entire problem statement. What exactly are you supposed to calculate?

How did you calculate the velocity at the top of the arc?
You are aware that the acceleration of the ball is not constant, right?
 
  • #3
Chestermiller said:
You did not provide the entire problem statement. What exactly are you supposed to calculate?

How did you calculate the velocity at the top of the arc?
You are aware that the acceleration of the ball is not constant, right?
I edited the forum now, and I thought the acceleration of the ball would be zero, therefore having a constant velocity, after it was released.
 
  • #4
I asked her to go back and edit her post with the last sentence in the Problem Statement. Now it finally makes sense.

@Jacquelyn your equations do not look right to me. If the string is released at the top of the circle, there is no Vy at that instant. The velocity is horizontal initially.

The time it takes to hit the ground is the same as if it were dropped from that height, right? (Why?)

So you need to figure out what the Vx is at the top of the circle to barely keep the string taut, and use that for your horizontal motion equation and the time you got from the falling motion to figure out how far it goes to the side before hitting the ground. Does that make sense?
 
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  • #5
berkeman said:
I asked her to go back and edit her post with the last sentence. Now it finally makes sense.

@Jacquelyn your equations do not look right to me. If the string is released at the top of the circle, there is no Vy at that instant. The velocity is horizontal initially.

The time it takes to hit the ground is the same as if it were dropped from that height, right? (Why?)

So you need to figure out what the Vx is at the top of the circle to barely keep the string taut, and use that for your horizontal motion equation and the time you got from the falling motion to figure out how far it goes to the side before hitting the ground. Does that make sense?
That does all make sense, that's what I tried to do (and thought I did). It takes the same time to hit the ground because there are no forces in the y direction (except for gravity) that would make the ball it the ground faster and the x component does not affect the y.

I tried to use the ac = v^2/r to find my initial velocity in the x direction because I know that the centripetal acceleration inwards and the tangential velocity would be perpendicular, and at the top of the circle the acceleration would be 9.8 because of gravity so I used : (9.8) = (vx^2)/(0.4) --> vx = 1.98 m/s
 
  • #6
Jacquelyn said:
That does all make sense, that's what I tried to do (and thought I did). It takes the same time to hit the ground because there are no forces in the y direction (except for gravity) that would make the ball it the ground faster and the x component does not affect the y.

I tried to use the ac = v^2/r to find my initial velocity in the x direction because I know that the centripetal acceleration inwards and the tangential velocity would be perpendicular, and at the top of the circle the acceleration would be 9.8 because of gravity so I used : (9.8) = (vx^2)/(0.4) --> vx = 1.98 m/s
This result for the initial velocity in the x direction is correct.

How long does it take for the ball to fall to the ground if it starts out with zero y velocity at an elevation of 0.19 m?
 
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  • #7
Chestermiller said:
This result for the initial velocity in the x direction is correct.

How long does it take for the ball to fall to the ground if it starts out with zero y velocity at an elevation of 0.19 m?
For this I used the equation :
(y-yo) = voyt + (1/2)at^2
(-0.19) = (0)t + (1/2)(-9.8)t^2
t = 0.1969 s

Because I am given the acceleration due to gravity, the distance in the y component, and the initial velocity in the y direction being zero.
 
  • #8
Jacquelyn said:
For this I used the equation :
(y-yo) = voyt + (1/2)at^2
(-0.19) = (0)t + (1/2)(-9.8)t^2
t = 0.1969 s

Because I am given the acceleration due to gravity, the distance in the y component, and the initial velocity in the y direction being zero.
Very nice. Now, in this amount of time, how far does it travel horizontally?
 
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  • #9
Chestermiller said:
Very nice. Now, in this amount of time, how far does it travel horizontally?
Now, because it is a projectile in free fall and there are no forces acting on it in the x direction, I am assuming that my acceleration in the x direction is zero. Therefore I am using the equation :
(x-xo) = voxt + (1/2)axt^2
(x-xo) = (1.98)(0.1969) + (1/2)(0)(0.1969)^2
(x-xo) = 0.3899 m OR 38.99 cm
 
  • #10
Jacquelyn said:
Now, because it is a projectile in free fall and there are no forces acting on it in the x direction, I am assuming that my acceleration in the x direction is zero. Therefore I am using the equation :
(x-xo) = voxt + (1/2)axt^2
(x-xo) = (1.98)(0.1969) + (1/2)(0)(0.1969)^2
(x-xo) = 0.3899 m OR 38.99 cm
Correct. Maybe you reported the result with too many significant figures. In my judgment, you are only entitled to 2 significant figures. So, 39 cm.
 
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  • #11
Chestermiller said:
Correct.
The online homework program I am using (Pearson) says that the answer is wrong.
 
  • #12
Jacquelyn said:
The online homework program I am using (Pearson) says that the answer is wrong.
Like a said. Maybe it's a question of significant figures. Try 39 cm or 0.39 m.
 
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  • #13
Chestermiller said:
Like a said. Maybe it's a question of significant figures. Try 39 cm or 0.39 m.
Both of those did not work. I am just glad that I understand what I am doing because when the program told me I was wrong I got very confused. I will try to email my professor, thank you for your help!
 
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  • #14
Chestermiller said:
How long does it take for the ball to fall to the ground if it starts out with zero y velocity at an elevation of 0.19 m?
Shouldn't that be 1.9 m?
 
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  • #15
gneill said:
Shouldn't that be 1.9 m?
Yikes. You're right. Senior moment.
 

FAQ: Uniform Circular Motion and Projectile Motion Help

1. What is the difference between uniform circular motion and projectile motion?

Uniform circular motion is the motion of an object in a circular path at a constant speed, while projectile motion is the motion of an object in a curved path due to the force of gravity.

2. How do you calculate the velocity for an object in uniform circular motion?

The velocity for an object in uniform circular motion can be calculated using the formula v = 2πr/T, where v is the velocity, r is the radius of the circular path, and T is the time taken to complete one full rotation.

3. What is the role of centripetal force in circular motion?

Centripetal force is the force that keeps an object moving in a circular path. It acts towards the center of the circle and is equal to the mass of the object times its velocity squared, divided by the radius of the circle.

4. How does the angle of projection affect the range of a projectile?

The angle of projection is the angle at which a projectile is launched. The range of a projectile is maximum when the angle of projection is 45 degrees, and decreases as the angle of projection increases or decreases from this value.

5. Can an object be in both uniform circular motion and projectile motion at the same time?

Yes, an object can be in both uniform circular motion and projectile motion simultaneously. This occurs when an object is launched at an angle into a circular path, such as a baseball being thrown in a curved path towards a catcher.

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