Unit vectors that change as a function of time

In summary, unit vectors that change as a function of time describe vectors that maintain a constant magnitude of one while their direction varies over time. This concept is often applied in physics and engineering, particularly in motion analysis, where the orientation of the vector is influenced by parameters like velocity or acceleration. Such unit vectors can be expressed mathematically, typically involving trigonometric functions to represent the changing angles in relation to time, allowing for the representation of dynamic systems in a concise and manageable form.
  • #1
tragtf
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Homework Statement
Express the unit vectors which change with time (like those of plane polar coordinates) as a function of time and integrate them.
Relevant Equations
r hat = cos(theta)i hat + sin(theta)j hat
theta hat = - sin(theta)i hat + cos(theta)j hat
we can express theta as a product of the angular velocity and time thus plugging this in space of theta in the above equations we can express r hat and theta hat as a function of time. But i am having problems in integrating them and again converting them back to the terms of r hat and theta hat from i hat and j hat
 
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  • #2
Is this in the context of a specific motion or for an arbitrary motion?
What quantity is being integrated, a velocity?
 
  • #3
It's just for an arbitrary motion. Yes, the quantity being integrated here is velocity in plane polar coordinates
 
  • #4
Velocity in polar coordinates is [itex]\dot r \hat r + r\dot\theta\hat\theta = \frac{d}{dt}(r\hat r).[/itex]
 
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  • #5
tragtf said:
It's just for an arbitrary motion. Yes, the quantity being integrated here is velocity in plane polar coordinates
You integrate vectors. The coordinates do not enter in. No matter what coordinates you use, the integral of a vector-valued function will be unchanged.

You may object because you are entirely accustomed to separating a vector into cartesian components, integrating the components separately and taking the results as the coordinates of the vector integral.

That works. Integration distributes over cartesian coordinates.

Integration does not distribute over polar coordinates.
 
  • #6
So how can we express quantities like average velocity and average acceleration in a changing co-ordinate system like the plane polar coordinates system
 
  • #7
tragtf said:
So how can we express quantities like average velocity and average acceleration in a changing co-ordinate system like the plane polar coordinates system
You either express vector addition and multiplication by a scalar in terms of your chosen coordinates or you convert to cartesian coordinates.

I am not sure I know what you mean by a "changing" coordinate system. Polar coordinates are unchanging. Perhaps you mean that the metric distance between two points in the space is not a function of the differences between the coordinates of the points.

In cartesian coordinates, the metric distance is a function of the differences: ##\Delta s = \sqrt{{\Delta x}^2 + {\Delta y}^2}##
 
  • #8
I meant a coordinate system where the base vectors are changing with time
 
  • #9
tragtf said:
I meant a coordinate system where the base vectors are changing with time
What do you mean by the base vectors for a vector space? Do you mean a set of linearly independent vectors that span the space, i.e. a "basis"?

In what sense do the base vectors for polar coordinates change with time? Are you imagining a rotating coordinate system? A translating coordinate system? A system whose scale changes over time?

I do not see a reasonable way to take ##\hat{r}## and ##\hat{\theta}## as unit vectors such that every vector in the space can be expressed as a linear combination of the form: ##k_1\hat{r} + k_2\hat{\theta}##. Yes, you can parameterize the space with ordered pairs like those. But the vector addition operation that you induce: ##\vec{(x_1, y_1)} + \vec{(x_2,y_2)} = \vec{(x_1+x_2, y_1+y_2)}## would be wrong. So you would not have a "basis" for the vector space.

Note that the basis vectors that you choose for a vector space have nothing to do with the coordinate system (if any) that you use. You can choose polar coordinates and express your basis as $$\lbrace \vec{(1,0)}, \vec{(1.0,\pi/2)} \rbrace$$Or you can choose cartesian coordinates and express the same basis as $$\lbrace \vec{(1,0)}, \vec{(0,1)} \rbrace$$
 
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  • #10
Forget it that was a typo i meant the unit vectors which change with time as the body moves
 
  • #11
tragtf said:
Forget it that was a typo i meant the unit vectors which change with time as the body moves
I still do not know what you mean.

Since you say "unit vector" then we are talking about something that cannot change magnitude with time. So it must merely change direction with time.

Are we, perhaps, talking about parameterizing the motion of a moving body in terms of its tangential velocity (along the path) and the current angle of the path? Both as functions of time perhaps?
 
  • #12
tragtf said:
It's just for an arbitrary motion. Yes, the quantity being integrated here is velocity in plane polar coordinates
Didn't post #4 answer that question?
 
  • #13
Are you asking how to differentiate the unit vectors for velocity and then integrate them to recover the original unit vectors?

If so let me do the first one

Given

##\hat{r} = \cos \left( \omega t\right) \hat{i} + \sin \left( \omega t\right) \hat{j}##
##\hat{\theta} = -\sin \left( \omega t\right) \hat{i} + \cos \left( \omega t\right) \hat{j}##

To find ##\frac{d \hat{r}}{dt}## differentiate component wise wrt ##t##

##\frac{d \hat{r}}{dt} = - \omega \sin \left(\omega t \right) \hat{i} + \omega \sin \left( \omega t \right) \hat{j}##

Notice that this equals ##\omega \hat{\theta}## by inspection

##\frac{d \hat{r}}{dt} = \omega \hat{\theta}##

Now integrate component wise

##\hat{r} = \omega \int \hat{\theta} \,dt = \omega \left[ -\int \sin \left( \omega t \right)\,dt\right] \hat{i} + \omega \left[ \int \cos \left( \omega t\right)\,dt\right] \hat{j}##

##= \cos \left( \omega t \right) \hat{i} + \sin \left( \omega t \right) \hat{j}##

##= \hat{r}##


You can do the same for finding an expression for ##\frac{d \hat{\theta}}{dt}##
 
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  • #14
tragtf said:
So how can we express quantities like average velocity and average acceleration in a changing co-ordinate system like the plane polar coordinates system

The polar basis varies time only because it varies with position. Even simple operations like vector addition or subtraction cannot be done component-wise in this basis; it follows that differentiation and integration cannot be done component-wise either.

Average acceleration is change in velocity divided by time taken.
Average velocity is change in position divided by time taken.

The only question for a non-constant basis is whether you express vector quantities relative to the basis at the start or relative to the basis at the end.
 

FAQ: Unit vectors that change as a function of time

What is a unit vector?

A unit vector is a vector that has a magnitude of one. It is often used to indicate direction without specifying the magnitude of a vector quantity. Unit vectors are typically represented with a hat notation, such as **î**, **ĵ**, or **k̂** in three-dimensional space.

How do unit vectors change as a function of time?

Unit vectors can change as a function of time when the direction they represent is varying over time. This can occur in dynamic systems where the orientation of an object changes, such as in rotational motion or when following a path in space. The unit vector can be expressed as a function of time, such as **u(t)**, which can be derived from the position or velocity vectors of the object.

What is the mathematical representation of a time-dependent unit vector?

A time-dependent unit vector can be represented mathematically as **u(t) = r(t) / ||r(t)||**, where **r(t)** is a vector function of time and **||r(t)||** is the magnitude of that vector. This ensures that **u(t)** remains a unit vector at all times, as it normalizes the vector **r(t)**.

Can a time-dependent unit vector represent circular motion?

Yes, a time-dependent unit vector can represent circular motion. For example, if an object moves in a circle of radius **r**, the position vector can be defined as **r(t) = r(cos(ωt), sin(ωt))**, where **ω** is the angular velocity. The corresponding unit vector would be **u(t) = (cos(ωt), sin(ωt))**, which continuously changes direction as time progresses.

What are some applications of time-dependent unit vectors?

Time-dependent unit vectors are used in various fields, including physics, engineering, and computer graphics. They are essential for modeling motion, such as in robotics for controlling orientation, in simulations for realistic animation of objects, and in navigation systems for determining direction over time. They also play a critical role in analyzing forces and velocities in dynamic systems.

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