Vector by bivector geometric product

In summary, the author is trying to teach themselves about vector algebra and feels stuck. They've come across a confusing equation involving a bivector and geometric product, and they don't understand what is confusing them. They think they may have misunderstood the geometric product definition, and they ask for help.
  • #1
krcmd1
62
0
I am trying to teach myself and often get stuck.

Right now I've come across a . B = 1/2(aB-Ba) where a is a vector and B is a bivector.

what's confusing me is that it seems to require a change in the definition of geometric product as the sum of a symmetrical inner product and antisymmetrical wedge product, which implies that a . b = 1/2(ab + Ba).

What have I misunderstood?

Thanks

Ken
 
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  • #2
An r-blade Ar can be factored into a product of anticommuting
vectors a1,...,ar. The geometric product of an
r-blade with an s-blade produces a set of multivectors having grades
ranging from |r-s| to r+s and differing from each other by some
multiple of 2. The multivector with the lowest grade is called
Ar . As and the multivector with the highest
grade is the wedge product. The geometric product of a vector (r=1)
with an r-vector must therefore produce a dot product of grade r-1 and
a wedge product of grade r+1. In the case of the product of a vector, a,
and a bivector bc, the result will be a vector and a trivector. Now the
trivector is the outer product of the anti-symmetric bivector with a
vector and can always be written as the wedge product of the three vectors,
a, b, c (You can always find two vectors b and c so that the bivector can
be written as a wedge product.) Now exchange a with bc:
a wedge b wedge c = -b wedge a wedge c = b wedge c wedge a. i.e. in order
that the exchange of any two neighbouring vectors be antisymmetric, the
exchange of the vector a with the bivector bc must be symmetric, so the
sign must be +:

a wedge B = 1/2(aB + Ba)

Exchanging a and B on the rhs leaves the wedge product invariant, as we
want. Now we said above that aB = a dot B + a wedge B, so we can
substitute the above expression for a wedge B and solve for a dot B:

a dot B = 1/2(aB - Ba).

So where is the misunderstanding? Good question! I think you must be
clear about the geometric product being more than just a sum of
a dot product and wedge product. For two bivectors,

[tex] AB = A \cdot B + A\times B + A\wedge B, [/tex]

where the middle term is the commutator product (not the Gibbs cross
product). Further, it is the antisymmetric nature of the wedge product
of blades that must be maintained, so the sign that appears in the
geometric product definition of a vector with an r-blade will be
+ if the r-blade is even and - if the r-blade is odd, but in all cases,
the outer product of the vector with the blade must be antisymmetric
because that is part of the definition of a blade. I hope this long-winded
explanation is of some help.
 
Last edited:
  • #3
thank you very much. The part I didn't see was that in order to preserve the antisymmetrical nature of the wedge product the sign of reversing aB depends upon the grade of B.

I think the text I'm using may not be clear enough for me.

thanks again.
 

FAQ: Vector by bivector geometric product

What is the vector by bivector geometric product?

The vector by bivector geometric product is a mathematical operation that combines a vector and a bivector (a two-dimensional oriented plane) to produce a new vector. It is also known as the outer product or wedge product.

How is the vector by bivector geometric product calculated?

The vector by bivector geometric product is calculated by taking the cross product of the vector and the bivector. This results in a new vector that is perpendicular to both the original vector and the bivector.

What is the significance of the vector by bivector geometric product?

The vector by bivector geometric product is significant in geometric algebra, as it allows for the manipulation of both vectors and planes in a single operation. It is also used in various applications such as computer graphics and physics.

How is the vector by bivector geometric product used in computer graphics?

In computer graphics, the vector by bivector geometric product is used to generate 3D rotations and transformations. It also helps in the calculation of lighting and shading effects.

Can the vector by bivector geometric product be extended to higher dimensions?

Yes, the vector by bivector geometric product can be extended to higher dimensions. In 3D, it results in a new trivector (a three-dimensional oriented volume) and in higher dimensions, it results in a multivector with more components.

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