Vector Kinematics: Find Max X Coordinate & Velocity

In summary, a particle with an initial velocity of 5 m/s along the positive x axis and an acceleration of -3i + 4.5j m/s^2 will reach its maximum x coordinate by first finding the angle of the acceleration vector and using a coordinate transformation to make it travel in the e_x direction. Alternatively, you can find the separate components of the acceleration and add them together. Once the maximum position in the e_x direction is determined, the e_y components can be found and used to calculate the final position of the particle. Calculus may also be used in this process.
  • #1
lkg5
3
0
Problem:
A particle starts from the origin at t=0 with an initial velocity of 5 m/s along the positive x axis. If the acceleration is -3i + 4.5j m/s^2 determine the velocity and position of the particle at the moment it reaches its maximum x coordinate.

Possible equations:
x= xo + vxo t + .5ax t^2

I guess I'm just confused on how to start. I do not think I plug numbers into an equation yet. Do I need to work with the numbers I have before using an equation?
Thanks for any help
 
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  • #2
You have a couple options. Find the angle that the acceleration vector is at, and use a coordinate transformation so that the acceleration travels in the e_x direction (this way is sort of roundabout and I wouldn't really suggest it, but thought I would throw it out to get you thinking). Or find the separate components and add them together.

Do you know calculus?
 
  • #3
Am I just adding the components of the acceleration and the velocity? Would that give me my endpoint?
 
  • #4
So I would focus on the e_x components first. Find what the maximum position will be in the e_x direction; determine how far the particle can go in the x direction with that initial push before it turns around. Then you can figure out what the e_y components are from the information in the e_x components.
 
  • #5
I have figured it out.

Thanks for all your help
 

FAQ: Vector Kinematics: Find Max X Coordinate & Velocity

What is vector kinematics?

Vector kinematics is a branch of physics that deals with the motion of objects in terms of vectors, which are quantities that have both magnitude and direction. It includes the study of position, velocity, and acceleration of objects in motion.

How do you find the maximum x-coordinate in vector kinematics?

In vector kinematics, the maximum x-coordinate can be found by analyzing the displacement of an object in the x-direction. This can be done by plotting the x-displacement over time and identifying the point where the displacement reaches its maximum value.

What is the significance of finding the maximum x-coordinate in vector kinematics?

Finding the maximum x-coordinate allows us to determine the farthest point an object has traveled in the x-direction, which is useful in understanding the overall motion of the object and predicting its future movement.

How do you calculate the velocity in vector kinematics?

Velocity can be calculated in vector kinematics by dividing the change in position by the change in time. This gives us the average velocity over a specific time interval. To find the instantaneous velocity, we can take the derivative of the position function with respect to time.

What factors can affect velocity in vector kinematics?

The velocity of an object in vector kinematics can be affected by several factors, including the object's mass, external forces acting upon it, and the direction of motion. Additionally, changes in acceleration and displacement can also impact the velocity of an object.

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