Vectory Geometry, problem involving spheres

In summary, the conversation is about finding the equation of a sphere passing through three given points and proving that the triangle formed by those points is right angled. One method mentioned is using the dot product to show the perpendicularity of two sides. Another approach is finding the center of the sphere and using the fact that it is equidistant from the three points. To find the smallest sphere, the center must lie on the plane determined by the three points, and a way to approach this is by finding a circle passing through the three points and using it as the equator of the sphere.
  • #1
josephcollins
59
0
Hi ppl, ne1 know how to approach this one?

Given P(1,4,-1), Q(1,2,-1) and R (3,2,-2), show that PQR is right angled and hence find the equation of the smallest sphere S which passes through P,Q and R.

Okay, I got the right angle by showing PQ and QR to be perpendicular with the dot product as zero.
With the equation of the sphere, I'm not sure how to start this, could someone just point me in the correct direction,
Thanks,
Joe
 
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  • #2
josephcollins said:
Hi ppl, ne1 know how to approach this one?

Given P(1,4,-1), Q(1,2,-1) and R (3,2,-2), show that PQR is right angled and hence find the equation of the smallest sphere S which passes through P,Q and R.

Okay, I got the right angle by showing PQ and QR to be perpendicular with the dot product as zero.
With the equation of the sphere, I'm not sure how to start this, could someone just point me in the correct direction,
Thanks,
Joe

You know that the center of the sphere is the same distance from all the points.

So: sqr((x - 1)^2 + (y - 4)^2 + (z - -1)^2) = sqr((x -1 ...
 
  • #3
Alkatran's answer will give you two equations in three unknowns, since it holds for all spheres. To get the smallest sphere, you need the condition that the center lies in the plane determined by the three points. A way of approaching it, is to work in that plane, and get a circle passing through the three points. The sphere you want will have that circle as the equator.
 

FAQ: Vectory Geometry, problem involving spheres

What is Vectory Geometry?

Vectory Geometry is a branch of geometry that focuses on the study of shapes and figures in three-dimensional space. It involves the use of vectors and mathematical operations to analyze and solve problems involving shapes such as spheres.

What is a sphere?

A sphere is a perfectly round three-dimensional shape that is formed by a collection of points that are equidistant from a fixed center point. It is often described as a "ball" shape and has no edges or corners.

What are some common problems involving spheres in Vectory Geometry?

Some common problems involving spheres in Vectory Geometry include finding the volume, surface area, and center coordinates of a sphere, as well as determining the relationship between multiple spheres in a given space.

How are vectors used in solving problems involving spheres?

Vectors are used in Vectory Geometry to represent the direction and magnitude of movement or change in a three-dimensional space. In problems involving spheres, vectors are used to describe the position of the sphere, its center coordinates, and any changes in its position or size.

What are some real-world applications of Vectory Geometry and spheres?

Vectory Geometry and spheres have many real-world applications, including in engineering, architecture, physics, and astronomy. They are used to design and model structures such as buildings and bridges, calculate the movement of objects in space, and analyze the behavior of particles and molecules.

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