VERY DIFFICULT 2-D Motion Problems

  • Thread starter Power of One
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In summary: VxoIn summary, the first problem involves calculating the initial velocity of a baseball based on its velocity and position at the moment it is caught in the stands. The second problem requires finding the initial velocity of a basketball based on its maximum height and horizontal distance traveled in a given time. Both problems involve using equations for displacement, velocity, and acceleration to solve for the initial velocity.
  • #1
Power of One
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Homework Statement



1. A baseball player hits a homerun and the ball is caught by a person in the stands. It is caught 7.50m above the point it was hit. At the moment it was caught, it has a velocity of 36.0m/s at an angle of 28 degrees below the horizontal. What was the initial velocity of the ball when it was hit.

2. Basketabll hoop is 3.05 m above the playing surface. A basket is made. The ball reached a max. height that was 2.00m above the height of the basket hoop. The basketball was launched from a height of 1.95m. If the ball traveled a horizontal distance of 5.20 m in 2.00 seconds, what was the initial velocity of the basketball?



Homework Equations


v f = vi + at
delta x= vi + 1/2 a T^2
vf ^2= Vi^2+ 2 a delta x


The Attempt at a Solution


I have no idea where to start. Can someone lead me down the right path to answering these questions?
 
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  • #2
For number 1, you can calculate the vertical component of the ball's velocity at the moment it was caught, and from that can easily deduce from what maximum height it began to descend. The maximum height reached tells you the initial vertical component of the velocity (upon being hit).
 
  • #3
For number 2, the time taken to travel a horizontal range of 5.20 m tells you the initial horizontal component of the velocity. The max height reached tells you the vertical component of the initial velocity.
 
  • #4
I don't understand what you mean by that. Can you please explain it a bit further?
 
  • #5
In problem 1, you know the magnitude and direction of the velocity vector of the ball at the moment it is caught. Therefore, you can resolve the velocity into horizontal and vertical components. The vertical component (how fast it was traveling "downwards") tells you what maximum height it fell from (measured above the position at which it was caught), because you know that it was accelerating under gravity.
 
  • #6
Vyo=Vosin(theta)
Vxo=Vocos(theta)

Right down all your knows in a t chart. one side you x's and the other your y's

ay=-9.8
delta y=7.50m
Vo=36m/s
There are some more
x side equation is(Delta)x=VoT
Y equation (Delta)y=Vyot+1/2Ayt^2

Solve for time then you can plug that in and get Vyo
 

Related to VERY DIFFICULT 2-D Motion Problems

1. What are some common strategies for solving 2-D motion problems?

Some common strategies for solving 2-D motion problems include breaking the problem down into smaller parts, using vector analysis, and applying kinematic equations.

2. How can I determine the velocity or acceleration of an object in 2-D motion?

To determine the velocity or acceleration of an object in 2-D motion, you can use vector analysis to break down the motion into its x and y components and then use the appropriate kinematic equations.

3. What is the difference between projectile motion and 2-D motion?

Projectile motion is a specific type of 2-D motion in which an object is launched into the air and then follows a curved path under the influence of gravity. 2-D motion, on the other hand, refers to any motion that occurs in two dimensions, regardless of whether it involves gravity or not.

4. How can I handle complex scenarios, such as objects moving at different angles or with varying velocities, in 2-D motion problems?

In complex scenarios, it can be helpful to break down the motion into its x and y components and solve for each component separately. You can also use vector addition to combine the individual components and find the overall motion of the object.

5. Why are 2-D motion problems considered difficult?

2-D motion problems can be difficult because they require a strong understanding of vector analysis and kinematic equations, as well as the ability to visualize and manipulate motion in two dimensions. They also often involve complex scenarios and multiple variables, making them more challenging to solve.

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