Wedge/cross products and associativity

  • Thread starter Rasalhague
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In summary, the wedge product is non-associative while the cross product is not associative. However, the Hodge star provides an isomorphism between 3-dimensional vectors and their bivectors, meaning that any property preserved by this isomorphism applies to both objects. The wedge product can be computed by a determinant in the same way as the cross product, but the wedge does not commute with the isomorphism given by the Hodge star. Isomorphic in this context means that 1-vectors (a x b) are isomorphic to 2-vectors (a /\ b) under vector addition.
  • #1
Rasalhague
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The wedge product is said to be associative (e.g. http://mathworld.wolfram.com/WedgeProduct.html ). The cross product is not associative. But the Hodge star is said to give an isomorphism between 3-dimensional (mono?)vectors and their bivectors. How is this possible when "if two objects are isomorphic, then any property which is preserved by an isomorphism and which is true of one of the objects, is also true of the other" ( http://en.wikipedia.org/wiki/Isomorphism ). Is the isomorphism given by the Hodge star with respect to vector addition only, and not also the cross and wedge products?

A component expression for the wedge product can be computed by a determinant in the same way as that of the cross product, suggesting that the wedge should be just as non-associative as the cross product. How is this apparent contradiction resolved: am I misunderstanding something about the cross product, the wedge product, the Hodge star, associativity or isomorphism or...?
 
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  • #2
The cross product of two vectors in a 3-dimensional space satisfies a × b = *(a ∧ b). So if you write out a × (b × c) and (a × b) × c in terms of wedge products and Hodge stars, you'll get different, inequivalent expressions. The main issue is that the wedge product doesn't commute with the isomorphism given by the Hodge star.
 
  • #3
Thinking further about this, *(a /\ b /\ c) is a scalar, whereas a x (b x c) and (a x b) x c are 1-vectors, so the comparison I was trying to draw doesn't make sense for the same reason as it doesn't make sense to ask whether the dot product is associative.

a x b = *(a /\ b)

a x (b x c) = a x *(b /\ c) = *( a /\ *(b /\ c)

(a x b) x c = *(a /\ b) x c = *(*(a /\ b) /\ c)

Does isomorphic here mean that vectors of the form a x b (I think that's all of the 1-vectors, isn't it?) are isomorphic to 2-vectors of the form a /\ b (2-blades) under vector addition? So that

*(a /\ b + c /\ d) = *(a /\ b) + *(c /\ d).
 

Related to Wedge/cross products and associativity

1. What is the wedge/cross product and how is it different from the dot product?

The wedge/cross product is a mathematical operation used to find a vector that is perpendicular to two given vectors. It is different from the dot product, which results in a scalar value. The wedge/cross product results in a vector value.

2. What is the geometric interpretation of the wedge/cross product?

The wedge/cross product can be interpreted as the area of the parallelogram formed by the two given vectors. The direction of the resulting vector is perpendicular to the plane formed by the two vectors.

3. How does the wedge/cross product follow the associative property?

The associative property states that the order of operations does not matter when performing a series of mathematical operations. In the case of the wedge/cross product, this means that changing the order of the vectors being multiplied will not change the resulting vector. This can be seen through the use of the cross product formula, which remains the same regardless of the order of the vectors.

4. How is the wedge/cross product related to the right-hand rule?

The right-hand rule is a way to determine the direction of the resulting vector in a cross product. It states that if you point the index finger of your right hand in the direction of the first vector and the middle finger in the direction of the second vector, then the resulting vector points in the direction of your thumb. This is a useful tool for visualizing the direction of the resulting vector in a cross product.

5. What are some real-life applications of the wedge/cross product?

The wedge/cross product has many applications in physics and engineering, such as calculating torque, magnetic fields, and angular momentum. It is also used in computer graphics to calculate lighting and shading effects. Additionally, the cross product is used in navigation and GPS systems to determine the orientation of an object or vehicle.

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