What Are Ordinary and Proper Velocities in Special Relativity?

  • B
  • Thread starter mark57
  • Start date
  • Tags
    Velocity
In summary, the first convention is best because it is consistent, while the second convention has inconsistency problems.
  • #1
mark57
5
0
good morning,

I read that are defined two type of 'velocities' in Special relativity:

ordinary v1= dl/dt where l and t are measured in ground-based frame

proper v2= dl/d(tau), a hybrid quantity where l is the same as ordinary v1 but tau is the proper, rest time

I can't understand the physical meaning of this last definition... Is it possible to get an extensive explanation?
thank you in advance
mark
 
Physics news on Phys.org
  • #2
Where did you find this "proper velocity"? A proper velocity is the velocity in one's rest frame, and it's pretty hard to make that anything other than zero.
 
  • #3
Are you thinking of the coordinate velocity, a three-vector whose components are ##dx/dt## etc, versus the four velocity, a four vector whose components are ##dx^i/d\tau##?
 
  • #4
mark57 said:
proper v2= dl/d(tau), a hybrid quantity where l is the same as ordinary v1 but tau is the proper, rest time
Can you be more specific about what you find confusing? A moving object has a different elapsed time measurement from a stationary observer. Proper velocity of a moving object measured relative to an observer would be the distance traveled measured by a stationary observer divided by the elapsed time measured by the moving object. So the distance traveled and the elapsed time are measured in two different reference frames.

A discussion of the physical implications of proper velocity can be found in https://en.wikipedia.org/wiki/Proper_velocity
 
  • #5
The OP is describing celerity, which is sometimes referred to as proper velocity (at least per wikipedia; I have always called it celerity):

https://en.wikipedia.org/wiki/Proper_velocity

The physical description is simply how fast I (in a rocket, say) am traveling per some reference frame's distance measure (different from my own rest frame). The idea is to accept some standard distance measure not related to my own frame (e.g. a solar system frame), but find the rate I am traversing that distance per my own clock. Extending this to GR, and abstracting it, one can talk about travel rate per a reference foliation (abstraction of the key feature of some reference coordinates; we don't need the whole coordinates to be specified; a given foliation plus a reference world line uniquely determine a basis for celerity computations) by my own clock. In this generalization, cosmological recession rate may be considered to be an example of celerity (using the standard foliation, and picking an arbitrary comoving observer as a reference world line). Celerity has no upper bound in either SR or GR.
 
Last edited:
  • Like
Likes Battlemage!
  • #6
Vanadium 50 said:
Where did you find this "proper velocity"? A proper velocity is the velocity in one's rest frame, and it's pretty hard to make that anything other than zero.

There seem to be three schools of thought about what "proper" should mean in relativity.

The first is what you say, Vanadium 50: proper [whatever] is a traveler's [whatever] as measured in the traveler's own instantaneous inertial frame. I prefer this convention because it's consistent, although "proper distance" doesn't quite fit (since there we're dealing not with a traveler's rest frame, but rather with the rest frame in which two spatially separated events occur simultaneously). Close enough, though. Under this convention, "proper velocity" isn't a useful term because, as you say, it's just the zero vector.

The second convention is inconsistent in that it uses the first convention for some quantities (e.g., proper time, proper acceleration, proper [rest] energy), but also uses "proper" for proper-time derivatives of certain vector quantities (notably velocity and force). So "proper velocity" is ##d \vec r / d \tau##, and "proper force" is ##d \vec p / d \tau##. I don't like this convention. Aside from the fact that it's inconsistent, it also claims for itself the term "proper force," which would be a perfectly useful concept under the first convention (unlike proper velocity).

The third convention, like the second convention, borrows from the first convention (proper time, proper energy, etc.), but it uses "proper velocity" and "proper force" as synonyms for the velocity and force four-vectors. This is arguably more objectionable than the second convention, since we already have terms like "four-velocity" and "four-force" that fit the bill.

I take it you agree with me that the first convention is best.

Unfortunately, "proper velocity" as defined in the second convention is extremely popular in the literature, and the alternative term "celerity" (which would be preferable IMO) is quite rare.
 
  • Like
Likes Ibix and Dale
  • #8
(By the way, if you're ever making notes for other people to read, the PDF I linked in the above post is a great example of how not to do it.)
 
  • #9
SiennaTheGr8 said:
There seem to be three schools of thought about what "proper" should mean in relativity.

The first is what you say, Vanadium 50: proper [whatever] is a traveler's [whatever] as measured in the traveler's own instantaneous inertial frame. I prefer this convention because it's consistent, although "proper distance" doesn't quite fit (since there we're dealing not with a traveler's rest frame, but rather with the rest frame in which two spatially separated events occur simultaneously). Close enough, though. Under this convention, "proper velocity" isn't a useful term because, as you say, it's just the zero vector.

The second convention is inconsistent in that it uses the first convention for some quantities (e.g., proper time, proper acceleration, proper [rest] energy), but also uses "proper" for proper-time derivatives of certain vector quantities (notably velocity and force). So "proper velocity" is ##d \vec r / d \tau##, and "proper force" is ##d \vec p / d \tau##. I don't like this convention. Aside from the fact that it's inconsistent, it also claims for itself the term "proper force," which would be a perfectly useful concept under the first convention (unlike proper velocity).

The third convention, like the second convention, borrows from the first convention (proper time, proper energy, etc.), but it uses "proper velocity" and "proper force" as synonyms for the velocity and force four-vectors. This is arguably more objectionable than the second convention, since we already have terms like "four-velocity" and "four-force" that fit the bill.

I take it you agree with me that the first convention is best.

Unfortunately, "proper velocity" as defined in the second convention is extremely popular in the literature, and the alternative term "celerity" (which would be preferable IMO) is quite rare.
Note that proper force under the second convention you describe is actually the same as proper force under the first convention. So really, the only outlier is proper velocity, for which I obviously prefer the term celerity.
 
  • #10
PAllen said:
Note that proper force under the second convention you describe is actually the same as proper force under the first convention. So really, the only outlier is proper velocity, for which I obviously prefer the term celerity.

Not so.

Under the second convention, proper force is ##d \vec p / d \tau##.

Under the first convention, proper force is the force acting on a traveler as measured in the traveler's own instantaneous inertial frame. Namely, it's the traveler's mass times the traveler's proper acceleration:

##\vec f_0 = m \vec a_0 = m \gamma^3 \vec a##.
 
  • #11
(And really it's only the magnitude of ##\vec f_0## that's interesting, because it's an invariant.)
 
  • #12
It seems to me that celerity, if anything else, should be improper velocity.
 
  • Like
Likes Battlemage!
  • #13
There's one more reason why I don't like to call ##d\vec{x}/d\tau## proper velocity, and that's because it may tempt some people to think that ##d^2\vec{x}/d\tau^2## is proper acceleration, which it isn't.
 
  • Like
Likes SiennaTheGr8
  • #14
SiennaTheGr8 said:
Not so.

Under the second convention, proper force is ##d \vec p / d \tau##.

Under the first convention, proper force is the force acting on a traveler as measured in the traveler's own instantaneous inertial frame. Namely, it's the traveler's mass times the traveler's proper acceleration:

##\vec f_0 = m \vec a_0 = m \gamma^3 \vec a##.

And to correct myself, that last equation should be:

##\vec f_0 = m \vec a_0 = \dfrac{m \gamma^3 \vec a}{\gamma_\perp}##,

where ##\gamma_\perp = \dfrac{1}{\sqrt{1 - \left[ \left( \frac{v}{c} \right) \sin{\theta} \right] ^2}}##, and ##\theta## is the angle between ##\vec v## and ##\vec a##.

(What I gave before was only for the special case that ##\vec v \parallel \vec a##.)
 
  • #15
SiennaTheGr8 said:
Not so.

Under the second convention, proper force is ##d \vec p / d \tau##.

Under the first convention, proper force is the force acting on a traveler as measured in the traveler's own instantaneous inertial frame. Namely, it's the traveler's mass times the traveler's proper acceleration:

##\vec f_0 = m \vec a_0 = m \gamma^3 \vec a##.
Yes, I was thinking of the first above as a 4-force, in which case its norm is, indeed, the same as proper force by the rest frame definition. However, as 3 vector, as you intended, it is the spatial part of the 4-vector, and its 3 norm has no useful meaning, in the general case.
 
  • Like
Likes SiennaTheGr8
  • #16
SiennaTheGr8 said:
And to correct myself, that last equation should be:

##\vec f_0 = m \vec a_0 = \dfrac{m \gamma^3 \vec a}{\gamma_\perp}##,

where ##\gamma_\perp = \dfrac{1}{\sqrt{1 - \left[ \left( \frac{v}{c} \right) \sin{\theta} \right] ^2}}##, and ##\theta## is the angle between ##\vec v## and ##\vec a##.

(What I gave before was only for the special case that ##\vec v \parallel \vec a##.)
I had never seen this formulation before you posted it in another thread. This time I wanted to derive it. It can be derived (looking for it) pretty easily from the general expression for norm of the 4-acceleration:

γ2 √(a2 + γ2v2v'2) or

γ2 √(a2 + γ2(v⋅a)2)
 
Last edited:
  • #17
PAllen said:
γγγ
I had never seen this formulation before you posted it in another thread. This time I wanted to derive it. It can be derived (looking for it) pretty easily from the general expression for norm of the 4-acceleration:

γ2 √(a2 + γ2v2v'2) or

γ2 √(a2 + γ2(v⋅a)2)

Have you left out the time component?

Setting ##c=1##, four-acceleration is:

##\big( \gamma^4 (\vec v \cdot \vec a), \, \gamma^2 \vec a + \gamma^4 (\vec v \cdot \vec a) \vec v \big)##.

Its norm is then the square root of the inner product:

##\sqrt{\Big[ \gamma^4 (\vec v \cdot \vec a) \Big]^2 - \Big[ \gamma^2 \vec a + \gamma^4 (\vec v \cdot \vec a) \vec v \Big]^2}##

Do some careful and tedious algebra (remembering that ##1 - v^2 = \gamma^{-2}##), and you can reduce that to:

##\gamma^3 a i \sqrt{ \dfrac{(\vec v \cdot \vec a)^2}{a^2} + 1 - v^2 }##.

From there, invoke the cosine definition of the dot product (where ##\theta## is the angle between ##\vec v## and ##\vec a##):

##\gamma^3 a i \sqrt{ v^2 \cos^2{\theta} + 1 - v^2 }##.

Simplify, using the fact that ##(v \sin{\theta})## is the component of ##\vec v## that's perpendicular to ##\vec a##. (And of course the ##i## is just an artifact of my chosen sign convention.)
 
  • #18
SiennaTheGr8 said:
Have you left out the time component?

Setting ##c=1##, four-acceleration is:

##\big( \gamma^4 (\vec v \cdot \vec a), \, \gamma^2 \vec a + \gamma^4 (\vec v \cdot \vec a) \vec v \big)##.

Its norm is then the square root of the inner product:

##\sqrt{\Big[ \gamma^4 (\vec v \cdot \vec a) \Big]^2 - \Big[ \gamma^2 \vec a + \gamma^4 (\vec v \cdot \vec a) \vec v \Big]^2}##

Do some careful and tedious algebra (remembering that ##1 - v^2 = \gamma^{-2}##), and you can reduce that to:

##\gamma^3 a i \sqrt{ \dfrac{(\vec v \cdot \vec a)^2}{a^2} + 1 - v^2 }##.

From there, invoke the cosine definition of the dot product (where ##\theta## is the angle between ##\vec v## and ##\vec a##):

##\gamma^3 a i \sqrt{ v^2 \cos^2{\theta} + 1 - v^2 }##.

Simplify, using the fact that ##(v \sin{\theta})## is the component of ##\vec v## that's perpendicular to ##\vec a##. (And of course the ##i## is just an artifact of my chosen sign convention.)
I didn't leave out anything. The expresssions I gave were for the 4 norm itself. It is easy to get from the second to the 3 norm of your 3 vector.
 
  • #19
I don't quite follow, but it looks like you do, so cheers!
 
  • #20
SiennaTheGr8 said:
I don't quite follow, but it looks like you do, so cheers!
It is really easy to rearrange my second expression into your next to last expression.
 
  • #21
Oh, yes, I see it now. Thanks!
 
  • #22
And looking back over my notes (the "careful and tedious algebra"), I see that I got to my equation directly from yours. Different sign convention, though, so maybe that's why I didn't recognize it at first (negative terms under the radical).
 
  • #24
PAllen said:
The OP is describing celerity, which is sometimes referred to as proper velocity (at least per wikipedia; I have always called it celerity):

https://en.wikipedia.org/wiki/Proper_velocity

The physical description is simply how fast I (in a rocket, say) am traveling per some reference frame's distance measure (different from my own rest frame). The idea is to accept some standard distance measure not related to my own frame (e.g. a solar system frame), but find the rate I am traversing that distance per my own clock. Extending this to GR, and abstracting it, one can talk about travel rate per a reference foliation (abstraction of the key feature of some reference coordinates; we don't need the whole coordinates to be specified; a given foliation plus a reference world line uniquely determine a basis for celerity computations) by my own clock. In this generalization, cosmological recession rate may be considered to be an example of celerity (using the standard foliation, and picking an arbitrary comoving observer as a reference world line). Celerity has no upper bound in either SR or GR.
Oh wow. This is very interesting. I can only assume there is an entire kinematics based on celerity?
 
  • #25
Battlemage! said:
Oh wow. This is very interesting. I can only assume there is an entire kinematics based on celerity?
See the reference Pervect provides in his last post.
 
  • #26
Battlemage! said:
Oh wow. This is very interesting. I can only assume there is an entire kinematics based on celerity?

The idea of using "velocity" for kinematics is like using "tan(theta)" [slope] everywhere for geometry.
The idea of using "rapidity" is like using "angle" everywhere.
The idea of using "celerity" is like using "sin(theta)" everywhere. Try to write composition of celerities in terms of celerity.
There is also "k" [doppler factor], like using "exp(i theta)".
 
  • #27
The thing I like about celerity is that it doesn't require or depend on clock synchronization.
 
  • #28
PAllen said:
See the reference Pervect provides in his last post.
Yes, but what I'm really wondering, is there types of "energy," "force," "momentum," etc., that are of use using celerity? I imagine you could derive them just applying the old rules, but would they make much sense?
 
  • #29
Battlemage! said:
Yes, but what I'm really wondering, is there types of "energy," "force," "momentum," etc., that are of use using celerity? I imagine you could derive them just applying the old rules, but would they make much sense?
Probably not, but I've never given it much thought.
 
  • #30
The magnitude of the spatial component of an observer's 4-momentum is equal to "its rest mass times its celerity".
 

FAQ: What Are Ordinary and Proper Velocities in Special Relativity?

What is the difference between ordinary and proper velocity?

Ordinary velocity is the measure of an object's speed in relation to a reference point, while proper velocity takes into account the effects of time dilation and length contraction in special relativity.

How is ordinary velocity calculated?

Ordinary velocity is calculated by dividing the distance traveled by the time it took to travel that distance. It is usually expressed in units of meters per second (m/s).

What is proper velocity used for?

Proper velocity is used in special relativity to accurately describe the motion of objects traveling at high speeds, close to the speed of light. It takes into account the effects of time dilation and length contraction, which become significant at these speeds.

Can ordinary velocity ever be greater than the speed of light?

No, according to the principles of special relativity, the speed of light is the maximum speed at which any object can travel. Therefore, ordinary velocity can never be greater than the speed of light.

How does proper velocity change at different speeds?

Proper velocity increases as an object approaches the speed of light, and it becomes infinite at the speed of light. This is due to the effects of time dilation and length contraction, which cause an object's perceived velocity to change as its speed increases.

Similar threads

Replies
17
Views
2K
Replies
23
Views
1K
Replies
4
Views
1K
Replies
23
Views
6K
Replies
75
Views
5K
Replies
15
Views
2K
Replies
3
Views
2K
Back
Top