What are the Limits for Computing the Volume of a Cylinder Inside a Sphere?

In summary, the conversation is about converting coordinates to cylindrical coordinates in order to compute the volume of a cylinder inside a sphere. The limits for the cylinder are 0<= theta <= 2\pi and 0<= r <= 2. The limits for the sphere are x^2+y^2+z^2= 9 and z = sqrt{9-r^2}. The correct integral for this situation is int{-sqrt{9-r^2}} {sqrt{9-r^2}} r d(theta).
  • #1
boneill3
127
0
Hi Guys,

I have been given the coordinates of a cylinder inside a sphere and want to convert to Cylindrical coordinates to compute the volume of the cylinder.

Can you please check the limits and integral I have?

The cylinder is x^2+y^2= 4

sphere = x^2+y^2+z^2= 9

As its a cylinder we have

Limits are 0<= theta <= 2\pi 0<= r <= 2 and

Inside a sphere with limits

sphere = x^2+y^2+z^2= 9

z = sqrt{9-r^2}

So would my integral be:


\int{{0}{2\pi} \int{0}{2} \int{0}{sqrt{9-r^2}} r dz dr d(theta)


regards
 
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  • #2
Why should the lower limit of z be 0?

Inside a sphere with limits

sphere = x^2+y^2+z^2= 9

z = sqrt{9-r^2}
Are you sure about z=sqrt(9-r^2)) is the only limit set upon z by the above equation?
 
  • #3
Sorry I want to compute the solid bounded above and below by the sphere and inside the cylinder.

I see your point the sphere can be either side of the z axis .

it should be:

int{-sqrt{9-r^2}} {sqrt{9-r^2}} r d(theta)


Is that alright
 
  • #4
That's right indeed. :smile:
 
  • #5
Thanks for your help!
 

FAQ: What are the Limits for Computing the Volume of a Cylinder Inside a Sphere?

What are cylindrical coordinate limits?

Cylindrical coordinate limits are a way of expressing points in three-dimensional space using a radius, an angle, and a height. They are often used in scientific and engineering fields to describe the position of objects or points in space.

What is the difference between cylindrical and Cartesian coordinates?

Cylindrical coordinates use a radius, angle, and height to describe a point in space, while Cartesian coordinates use three perpendicular axes (x, y, and z). Cylindrical coordinates are often preferred for describing objects with circular symmetry, while Cartesian coordinates are better suited for describing objects with rectangular symmetry.

What are the limits of the radius, angle, and height in cylindrical coordinates?

The limits of the radius are typically from 0 to infinity, as the radius cannot be negative. The angle is usually limited to 0 to 2π, as it represents a full rotation around the origin. The height can have any value, but is often limited by the boundaries of the object or space being described.

How do you convert between cylindrical and Cartesian coordinates?

To convert from cylindrical to Cartesian coordinates, you can use the following equations: x = r*cos(θ), y = r*sin(θ), and z = h. To convert from Cartesian to cylindrical coordinates, you can use the equations: r = √(x^2 + y^2), θ = tan^-1(y/x), and h = z.

What are some real-world applications of cylindrical coordinates?

Cylindrical coordinates are commonly used in fields such as engineering, physics, and astronomy to describe the position of objects in space. They are also used in computer graphics to represent 3D objects and in navigation systems to plot the location of objects on the surface of the Earth.

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