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etotheipi
[Moderator's note: spin off from another thread due to topic change.]
I wondered if somebody could explain what "rotating worldline" means?
- For the simple case of inertial observer, I imagine constant temporal basis vector ##\mathbf{e}_0 = \mathbf{u}## which is tangent to the worldline (which would just be, a geodesic/"straight line" through the spacetime), and spatial basis vectors in fixed orientations w.r.t. this ##\mathbf{e}_0##. No rotation anywhere, here.
- You could alternatively have an observer moving at constant 4-velocity ##\mathbf{e}_0## but rotating his spatial basis vectors within a 3-dimensional hypersurface, i.e. ##\mathbf{e}_i(\tau) = R_{ij}(\tau) \mathbf{e}_j(0)##, which constitutes a rotating frame.
- You could alternatively have an observer with non-zero 4-acceleration, so his temporal basis vector ##\mathbf{e}_0 = \mathbf{e}_0(\tau)## is now also a function of the arc-length parameter.
In the vein of the last point, I could imagine two separate worldlines "rotating around each other" in a sort of helix.
But I don't know what it would mean for a "worldline to rotate". Wouldn't it be better to instead say the basis vectors carried by the observer are rotating?
robwilson said:includes rotating worldlines, which are accelerating
I wondered if somebody could explain what "rotating worldline" means?
- For the simple case of inertial observer, I imagine constant temporal basis vector ##\mathbf{e}_0 = \mathbf{u}## which is tangent to the worldline (which would just be, a geodesic/"straight line" through the spacetime), and spatial basis vectors in fixed orientations w.r.t. this ##\mathbf{e}_0##. No rotation anywhere, here.
- You could alternatively have an observer moving at constant 4-velocity ##\mathbf{e}_0## but rotating his spatial basis vectors within a 3-dimensional hypersurface, i.e. ##\mathbf{e}_i(\tau) = R_{ij}(\tau) \mathbf{e}_j(0)##, which constitutes a rotating frame.
- You could alternatively have an observer with non-zero 4-acceleration, so his temporal basis vector ##\mathbf{e}_0 = \mathbf{e}_0(\tau)## is now also a function of the arc-length parameter.
In the vein of the last point, I could imagine two separate worldlines "rotating around each other" in a sort of helix.
But I don't know what it would mean for a "worldline to rotate". Wouldn't it be better to instead say the basis vectors carried by the observer are rotating?
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