What Is the Boat's Average Acceleration, Velocity, and Displacement?

In summary, to find the average acceleration of a sailboat sailing north at 12m/s when a wind begins to blow and 72s later the boat's velocity is 18 m/s, 25 degrees north of west, you need to resolve the velocities into north-south and east-west components. Using the cosine rule, you can calculate the magnitude of the change in velocity vector and then divide it by the time elapsed to find the average acceleration. The direction of the average acceleration will be the same as the direction of the change in velocity vector, which can be found using the sine rule. The angle between the initial and final velocity vectors is necessary for these calculations.
  • #1
suxatphysix
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Homework Statement



A sailboat is sailing north with a speed of 12m/s. A wind begins to blow and 72s later the boat's velocity is 18 m/s, 25 degrees north of west. What is the magnitude and direction of the boat's average acceleration during this interval? What is the magnitude and direction of the boat's average velocity and displacement?


Homework Equations



v = d/t
sin = opp/hyp
cos = adj/hyp
tan = opp/adj
pythagorean theorem

The Attempt at a Solution


Ok I sketched a drawing and made triangles and tried to make them symmetric, but I only confused myself.
x = (18m/s)(72s) = 1296 m
sin 25 = x/1296m = 547.71 m
cos 25 = x/1296m = 1174.57


This is as far as I can get. Any help would be greatly appreciated. Thanks
 
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  • #2
To find the average acceleration you need

(final velocity-initial velocity) / time elapsed.
Resolve the velocities into N-S and E-W components and do it separately for the components. Then resolve the averages into a single vector.
 
  • #3
You can calculate the angle, [tex]\theta[/tex], between the 12 and 18 velocity vectors.

The change in velocity joins the heads of these two vectors thereby completing the triangle.

use

[tex]c^2 = a^2 + b^2 - 2ab\cos(\theta)[/tex]

to calculate the magnitude of the change in velocity.

Then use

[tex]\frac{\sin(\theta)}{\Delta v} = \frac{\sin(\alpha)}{18}[/tex]

to determine its direction
 
  • #4
I'm stumped. i tried drawing another diagram to separate into an x and y component to find the total displacement of the boat. I ended up with 1174.57 for the x displacement and and 1095.44 for the y displacement. The x value may be right but I'm not sure about the y because when I solved for one part of the y value I got 547.71 and then I solved for the other part and got the same thing somehow. So I added the two together to get the total distance for y.
 
  • #5
The angle between the 12 and 18 velocity vectors is

[tex]\theta = 90 - 25 = 65[/tex]

degrees this enables you to claculate the magnitude of the change in velocity vector (it is the other side of the triangle closing the two vectors up - head to head) by using the cosine rule

[tex]\Delta v^2 = 18^2 + 12^2 - 18 \times 12\ \cos(65^o)[/tex]

to get the acceleration you just divide the magnitude of [tex]\Delta v[/tex] by 72 s.

The direction of the average acceleration is also the same as the direction of [tex]\Delta v[/tex]. To obtain the direction of this vector [tex]\Delta v[/tex] just use the sine rule as I suggested in my previous post. The angle that you get from this wil then be the angle that the [tex]\Delta v[/tex] vector makes with the 12 vector. So its direction will be

[tex]90^o - \alpha[/tex]

south of east.
 
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FAQ: What Is the Boat's Average Acceleration, Velocity, and Displacement?

What is the definition of 2D kinematics in physics?

2D kinematics in physics is the study of motion in two dimensions, taking into account both the vertical and horizontal components. It involves analyzing the position, velocity, and acceleration of an object in two-dimensional space.

How is 2D kinematics different from 1D kinematics?

2D kinematics is different from 1D kinematics in that it takes into account motion in two dimensions, while 1D kinematics only considers motion in a single dimension. This means that 2D kinematics involves more complex calculations and includes factors such as vectors and angles.

What are the main equations used in 2D kinematics?

The main equations used in 2D kinematics are the equations for position, velocity, and acceleration in two dimensions. These include the equations:

  • x = x0 + v0xt + 1/2at2
  • y = y0 + v0yt + 1/2at2
  • vx = v0x + at
  • vy = v0y + at
  • v2 = v02 + 2aΔx
where x and y represent position, vx and vy represent velocity in the x and y directions, and a represents acceleration.

How does the angle of launch affect the motion of a projectile in 2D kinematics?

The angle of launch affects the motion of a projectile in 2D kinematics by determining the initial velocity components in the x and y directions. The horizontal component of the initial velocity will remain constant throughout the motion, while the vertical component will change due to the effects of gravity. The angle of launch also determines the range and maximum height of the projectile.

What are some real-life applications of 2D kinematics?

2D kinematics has many real-life applications, including in sports such as basketball and baseball where projectiles are launched at different angles and velocities. It is also used in engineering to design and analyze the motion of objects, such as in the construction of bridges or roller coasters. Additionally, 2D kinematics is important in navigation and space exploration, as it is used to calculate the trajectories of spacecraft and satellites.

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