- #1
StarWarsNerd
- 19
- 1
I am working on a simple space game, and I am having trouble figuring out how to do collisions correctly; things bounce in the wrong direction or just get stuck together. Here are the things that are given:
On a related note: how would I calculate if the objects should spin due to the collision?
- Direction of objects A + B in degrees
- Speed of objects A + B in meters per second
- Mass of objects A + B in kilograms
- The material of A + B (any properties of that material)
On a related note: how would I calculate if the objects should spin due to the collision?