What is the initial velocity of a car after its brakes are applied?

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In summary, The initial velocity of the car was 50 km/h and it stopped over a distance of 35 m. To calculate the magnitude of acceleration, we use the formula V=(Vf^2 - Vo^2)/2a, where Vf is the final velocity, Vo is the initial velocity, and a is the acceleration. The formula can be rearranged to find a, which is the magnitude of the car's acceleration while braking.
  • #1
lockmantican
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A car is initially traveling at 50.0 km/h. The brakes are applied and the car stops over a distance of
35 m. What was magnitude of the car's acceleration while it was braking?
for this problem i know you have to use V= (Vf^2 - Vo^2)/2a
how do you figure out the initial velocity after the breaks are applied?
 
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  • #2
lockmantican said:
for this problem i know you have to use V= (Vf^2 - Vo^2)/2a
You mean to say: x - x0 = (Vf2 - V02)/2a

how do you figure out the initial velocity after the breaks are applied?
It is given: 50km/h
 

FAQ: What is the initial velocity of a car after its brakes are applied?

What is Kinematics Deceleration?

Kinematics deceleration is the rate at which an object's velocity decreases over time. It is a measure of how quickly an object is slowing down.

How is Kinematics Deceleration represented in equations?

Kinematics deceleration is represented by the variable "a" in the equations of motion. It is typically measured in meters per second squared (m/s^2).

What causes Kinematics Deceleration?

Kinematics deceleration can be caused by a number of factors, including friction, air resistance, and changes in direction or speed.

How is Kinematics Deceleration different from Kinematics Acceleration?

Kinematics deceleration and acceleration are essentially opposite processes. While deceleration involves a decrease in velocity, acceleration involves an increase in velocity.

How is Kinematics Deceleration used in real-life applications?

Kinematics deceleration is used in a variety of real-life applications, such as designing braking systems for vehicles, calculating the impact force of a falling object, and understanding the motion of projectiles.

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