What is the relationship between range and initial height in projectile motion?

In summary, when the initial height is doubled, the range of the projectile will also increase. This is because the horizontal velocity and time of flight remain the same, but the vertical component of the initial velocity is increased, resulting in a longer flight time and therefore a greater range.
  • #1
pxp004
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Range and Height Kinematics?

What happens to range if the initial height is doubled. Say if something is shot at 2 ft and then its shot at 4 ft high, what happens to range?
 
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  • #2


That is a good question - not enough information to have a unique answer though. eg - how was the height doubled? Are we thinking that the initial velocity is increased but the angle is the same, that the initial velocity is the same but the angle changes, that the y-component of the initial velocity is increased, or that the launcher is raised, everything else remains the same?
 
  • #3


a projectile is shot at an angle with a certain initial velocity at a height, say 2 ft above ground. The only thing that changes is the height above the ground
 
  • #4


OK - so you need to know how initial height affects the range!

Note: ##R=v_xT## - the range is equal to the time-of-flight T times the horizontal velocity. Which of these variables changes with height?
 
  • #5


If by range you mean the maximum horizontal distance, you have:
- initial speed u
- initial trajectory θ to horizontal
- height above target h
- flight time t
- horizontal range r
Rather than compute the max r for given h, turns out to be a little easier to ask for min h for given r:
r = u cos(θ) t
h = - u sin(θ) t + g t2 / 2
= - r tan(θ) + g r2 sec2(θ)/ 2 u2
dh/dθ = -r sec2(θ) + g r2 tan(θ) sec2(θ)/u2
For min h, dh/dθ = 0
tan(θ) = u2 /(gr)
h = g r2 / 2 u2 - u2 /2g
Looks a little strange, but I think it's right. E.g. if the target is u2 /2g above the launch then h = - u2 /2g and r = 0.
 

FAQ: What is the relationship between range and initial height in projectile motion?

What is "Range and Height Kinematics?"

"Range and Height Kinematics" is a branch of physics that deals with the motion of objects in two dimensions, specifically their range (horizontal distance traveled) and height (vertical position).

What is the difference between range and height?

Range refers to the horizontal distance traveled by an object, while height refers to the vertical position of the object. In other words, range is measured along the x-axis and height is measured along the y-axis.

How is range and height calculated for an object in motion?

Range and height can be calculated using the equations for projectile motion, which take into account the initial velocity, angle of launch, and time of flight. These equations are derived from the principles of kinematics, which describe the motion of objects without considering the forces acting on them.

What factors affect the range and height of an object in motion?

The range and height of an object in motion can be affected by various factors such as the initial velocity, angle of launch, air resistance, and gravitational pull. These factors can change the trajectory and ultimately the range and height of the object.

How is range and height kinematics used in real life?

Range and height kinematics are used in many real-life applications, including sports such as basketball, soccer, and golf. They are also important in fields such as engineering and military, where the trajectory of objects needs to be accurately calculated for design or strategic purposes.

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