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Speedo
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Not sure this is the right section for this question, but it seems the closest so...
I'm part of a small team that's working on designing a scifi space-based realtime strategy (RTS) game. One of the things that we'd like to incorporate into the game is relatively realistic Newtonian physics. The basic gravitation and so on isn't a big deal - I remember most of that from physics and still have the textbooks to fill in where there are gaps. What I'm looking for is resources on actually maneuvering spacecraft ; things like calculating moves between different orbits, from one planet to another or so on.
Can anyone point me to some online resources or maybe recommend some books on the subject?
I'm part of a small team that's working on designing a scifi space-based realtime strategy (RTS) game. One of the things that we'd like to incorporate into the game is relatively realistic Newtonian physics. The basic gravitation and so on isn't a big deal - I remember most of that from physics and still have the textbooks to fill in where there are gaps. What I'm looking for is resources on actually maneuvering spacecraft ; things like calculating moves between different orbits, from one planet to another or so on.
Can anyone point me to some online resources or maybe recommend some books on the subject?