Where Do the Keys Land on a Ferris Wheel Ride?

In summary: RudyOK. So with t=1.12,Yo=11.69 m,Voy= 0.95 m/s,a=-9.81 m/s^2,t=1.12 s.Using the formula Yf=Yo+Voy(t)+1/2(at^2) and solving for the Yf, I get Yf= 11.69 m - 0.95 m/s(1.12 s) - 1/2(-9.81 m/s^2)(1.12 s)^2 = 4 m (positive since it is above the ground).Using the formula x=(Vox)t, I get x=1.
  • #1
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Homework Statement


Fairgoers ride a Ferris wheel with a radius of 6.00 m, the bottom of which is 1.75 m from the ground. The wheel completes one revolution every 28.0 s. A passenger drops his keys when he is three quarters of the way up and at an angle of 45° to the vertical. Where do the keys land relative to the base of the ride? (Take the positive direction to be to the right.)


Homework Equations


x = (Vo cos theta)t
Vx = Vo cos theta
Vy = Vo sin theta - gt
Vox = Vo cos theta
Voy = Vo sin theta
Vavg = (2)(Pi)(R/T)


The Attempt at a Solution


I first calculated Vo (which, I assume, is constant for a ferris wheel, so Vo = V or Vavg). I really didn't know where to go after that from the above equations, since to calculate x, the distance, we need time. To calculate time, we need Vy. I attempted to calculate initial velocity (Voy = Vo sin theta), which was .95m/s and plug it into the 3rd equation as Vy(as velocity should be constant), to get time... then plug that into the first equation to get the distance... but that didn't seem to work.

I've tried different formulas and manipulating many things to try and get the answer, but I seem to be stuck. I'm guessing it's something do to with the height and free fall to get t maybe, since I can't seem to get a true t with any of the equations of projectile motion.

Any assistance would be greatly appreciated. Thanks.
 
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  • #2
lets see. We have a rotational velocity, which doesn't need to be averaged because its constant. This can be looked at in one of two ways, RPM (or radians/sec where 2*Pi radians= one revolution) or as a point on the circumference moving in two directions at once.

Point is that the instant the keys are dropped, there are two components to the wheels motion, one upward, and one horizontal. So the keys have initaial velocities in both the x and y directions. The Y component can be treated as throwing up a ball from a given height, how long does it take to hit the ground. From that info, the displacement in the x direction can be calculated as well, but hint: don't forget that it starts left of the base.
Holler if you need more help.
 
  • #3
You are correct to break it into x and y components. The y component will give you the time for the keys to hit the ground, and you use that time in the x component equation (constant horizontal velocity, right?) to tell you how far horizontally the keys move before impact. Just use your 2nd equation for the vertical motion part.

If you still aren't getting the right answer, post all of your work and we can look to see where you are missing something or have a math error.
 
  • #4
Maybe I'm not thinking about it right. I used the 3rd formula to try and get t, but to get the left side of the equation (Vy), I did 1.34sin45, which is the same as the first part of the right side of the equation, meaning (gt) would be equal to zero... which can't be right. Then tried 1.34 = 1.34sin45-gt and got t= 0.04, which also can't be right since its at least 6m in the air, and g alone wouldn't bring it down that fast. I'm really confused since it seems like Voy should be zero, since the keys aren't being thrown down, just dropped... as for the free fall method, I would guess the height would be 10.75 m, but then it could get into arc length and all that.

It seems like I'm looking over something very obvious or substituting an incorrect valuable for one of the velocities.
 
  • #5
"1.34sin45" is correct for obtaining the initial Vy and Vx (they are equal). So starting with that Vy at the initial height of (what?), how long does it take the keys to travel up (think of it as straight up -- separate the two components in your thinking at first), stop, and then fall back down to the ground. Be careful with your units...stay in mks units throughout.
 
  • #6
Hmm, I'm still getting the wrong answer. The initial height would be 10.75m (I think). Radius + 1/2 Radius + 1.75m = 10.75. The initial Y velocity = .947 m/s. This is where I might be going wrong... I added gravity to the initial Y... so .947 + 9.81 = 10.75 m... so I am getting t=1 second.

Then using x=(1.34cos45)t and getting the initial Y velocity as the distance... .947, which is incorrect.

The t in seconds would cancel the seconds from the .947 m/s... leaving m which is the correct units.

Also tried using -.947 since the keys would drop to the left of the center of the ferris wheel, which didn't work.
 
  • #7
The initial heigh which is critical since it starts off the ground, and the keys end up on the ground is 1.75+6(the distance to the hub)+6m(sin 45)= 7.75+.707*6=12.0
 
  • #8
Ok, so with the height being 12m... I got t=1.12s.

So would the correct answer would be x=(1.34cos45)*1.12 = 1.06?
 
  • #9
Entered 1.06 as my answer and got it wrong. Can someone at least explain it to me so I am able to do a problem like this come time for an exam?
 
  • #10
did you figure in the Y velocity component.

as in Yf=Y0 + Vy(init)*t + 1/2 at^2

Vy(init)=1.34*0.707= 0.95
Yo =12

quad, see what you get with this. Careful with signs as it will be below Yo
 

Related to Where Do the Keys Land on a Ferris Wheel Ride?

1. What is the general launch angle problem?

The general launch angle problem is a physics problem that involves determining the optimal angle at which to launch a projectile in order to achieve a desired distance or trajectory.

2. How is the optimal launch angle calculated?

The optimal launch angle is calculated using the equation θ = arctan(v2/gd), where θ is the launch angle, v is the initial velocity of the projectile, g is the acceleration due to gravity, and d is the desired distance.

3. What factors affect the optimal launch angle?

The optimal launch angle is affected by the initial velocity of the projectile, the angle at which the projectile is launched, and the force of gravity.

4. Can the optimal launch angle be determined for any projectile?

Yes, the optimal launch angle can be determined for any projectile as long as the initial velocity, launch angle, and gravity are known.

5. How does air resistance affect the optimal launch angle?

Air resistance can affect the optimal launch angle by reducing the distance the projectile can travel. This can be accounted for by adjusting the initial velocity and launch angle in the calculation.

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