Why Are My Calculations for Particle Velocity So Inconsistent?

In summary, the conversation discusses a problem with finding the final velocity of a particle after 12 seconds, with one method giving a value of 12g and another giving a value of 1/6. The discrepancy is due to the assumption of using acceleration as g, which is not justified.
  • #1
Brewer
212
0
This is doing my head in. It should be really simple, but I just can't work out the reasons why.

I have a particle of 50g that drops from rest. It drops 1m in 12s.

I then have to find the final velocity of the particle after this 12s.

Using v = u + at I get v=12g

Using h = (u+v)t/2 I get v=1/6.

This is clearly quite a large discrepancy, andI can't see why. Can anyone put me out of my misery with this please?
 
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  • #2
There is no discrepency. You are simply just not justified in assuming a value for the acceleration.
 
  • #3
Oh ok that's fair enough. Just assumed I could use g. Obviously not then.
 

FAQ: Why Are My Calculations for Particle Velocity So Inconsistent?

What is Kinematics?

Kinematics is the branch of physics that studies the motion of objects without considering the forces that cause the motion.

What is a basic Kinematics problem?

A basic Kinematics problem involves finding the position, velocity, or acceleration of an object in motion using equations and given values.

How do I solve a basic Kinematics problem?

To solve a basic Kinematics problem, you must first identify the known values, choose the appropriate equation, and plug in the values to solve for the unknown variable.

What are the three basic equations of Kinematics?

The three basic equations of Kinematics are:
- v = u + at (for finding final velocity)
- s = ut + 1/2at^2 (for finding displacement)
- v^2 = u^2 + 2as (for finding final velocity when displacement is known)

Can Kinematics be applied to all types of motion?

Yes, Kinematics can be applied to all types of motion, including linear, circular, and projectile motion.

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