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jk22
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Basically how do we know that since it is not possible to see the 4th dimension, is it for simplicity ?
Yes. Similarly to how x and y are linked by rotations time and space are linked by boosts, which are a sort of 4-D rotations.jk22 said:But SR treats moving frames then space and time are linked ?
That's true, but there is more to it than that.Dale said:It is orthogonal because you can fix your position in space and measure time independently.
Similarly x is orthogonal to y and z because you can fix your position in y and z and measure x independently.
Yes, just as you can define coordinate systems in which x and y are not orthogonal. The precise meaning of that must refer to the math.Ibix said:Just to add to DrGreg's post, note that you can define coordinate systems in which the timelike and spacelike directions are not orthogonal. It just makes the maths nasty and hard to interpret and, consequently, rather error prone.
Similarly the angle of rotation is a parameter that gives a slightly different rotational transform.jk22 said:I thought the inclination of the time axis could be seen as an extra parameter giving a slightly different Lorentz transform.
In any given inertial frame, ##I_1##, the measured position in space and time are independent of each other. An external inertial frame, ##I_2##, might see a connection between ##I_1##'s space and time, but that is irrelevant to the issue of orthogonality of ##I_1##'s space and time.jk22 said:But SR treats moving frames then space and time are linked ?
The speed and the angle are essentially the same thing. (Technically the speed is the slope, but it is not much effort to convert a slope to an angle and each uniquely determines the other)jk22 said:What I mean is that the transform depends on v the speed and α the angle of the time axis.
jk22 said:I thought the inclination of the time axis could be seen as an extra parameter giving a slightly different Lorentz transform. So that any discrepancy in an accelerator experiment for example could be explained by that ?
jk22 said:Basically how do we know that since it is not possible to see the 4th dimension, is it for simplicity ?
We don't directly see the 3 spatial dimensions either, just their 2D projection on our retinas. Our brains interpret it as 3 dimensions.jk22 said:Basically how do we know that since it is not possible to see the 4th dimension, is it for simplicity ?
We are free to define coordinate systems that are most convenient for our use. So you are basically correct. It is for simplicity.jk22 said:Basically how do we know that since it is not possible to see the 4th dimension, is it for simplicity ?
PeroK said:That the x, y, z and t axes are orthogonal is essentially the definition of "flat" spacetime.
PeroK said:I'd like to give you a slightly different answer. They are orthogonal by definition of the inner product. The same is true of the x and y axes. They are only orthogonal if you define the angle between them to be a right angle.
That the x, y, z and t axes are orthogonal is essentially the definition of "flat" spacetime.
That definition is then compatible with experimental results.
You could postulate any other geometry for gravity-free spacetime, but that wouldn't be compatible with experiment.
You could define a different inner product where the x, g and t axes are not orthogonal. That would, in general, give you curved spacetime.
atyy said:In curved spacetime the timelike direction is also orthogonal to spacelike directions. We can see this in the tetrad formalism.
In other words,From Minkowski's "Space and Time"... [bolding by me]
(e.g. http://www.minkowskiinstitute.org/mip/MinkowskiFreemiumMIP2012.pdf , p47)
We decompose any vector, such as that from [itex] O[/itex] to [itex] x, y, z, t[/itex] into four components [itex]x, y, z, t [/itex]. If the directions of two vectors are, respectively, that of a radius vector [itex]OR[/itex] from [itex]O[/itex] to one of the surfaces [itex]\mp F = 1[/itex], and that of a tangent [itex]RS [/itex] at the point [itex] R[/itex] on the same surface, the vectors are called normal to each other. Accordingly, [tex]𝑐^2𝑡𝑡_1−𝑥𝑥_1−𝑦𝑦_1−𝑧𝑧_1=0[/tex] is the condition for the vectors with components [itex]x, y, z, t [/itex] and [itex] x_1, y_1, z_1, t_1[/itex] to be normal to each other.
locate the intersection of an observer's 4-velocity with the unit-hyperbola (the Minkowksi circle) centered at the tail of the observer's 4-velocity.
The tangent line to that hyperbola is Minkowski-perpendicular to that observer's 4-velocity. That observer's x-axis is drawn through the tail of her 4-velocity, parallel to that tangent line.
The "intuition" to have is that
the tangent to the "circle" in that geometry
is
orthogonal to the radius vector.
jk22 said:Using a classical Galileo transform also implies that time inclines over space by an angle ##\arctan(v)##.
jk22 said:if the equivalence principle were used that would also give a curved classical spacetime for gravitation and hence a local description of classical gravity ?
It is still orthogonal to x. Orthogonality is based on some inner product. In relativity the metric that defines the inner product has a signature (-+++), but in Newtonian theory it is two degenerate metrics with signatures (+000) and (0+++) respectively. Thus the inner product of ##\hat x’## and ##\hat t’## is zero for both of the degenerate metrics.jk22 said:In a Galilean transformation : ##x'=x-vt##. If ##x'=0##, hence the time primed axis, the equation is ##x=vt##, which describe a straight line not orthogonal to x ?
jk22 said:In a Galilean transformation : ##x'=x-vt##. If ##x'=0##, hence the time primed axis, the equation is ##x=vt##, which describe a straight line not orthogonal to x ?
PeterDonis said:No, with a Galilean transformation, the "direction" of time doesn't change at all, because the Galilean transform only transforms space, it does nothing to time.jk22 said:Using a classical Galileo transform also implies that time inclines over space by an angle ##\arctan(v)##.
Dale said:It is orthogonal because you can fix your position in space and measure time independently.
Similarly x is orthogonal to y and z because you can fix your position in y and z and measure x independently.